Serpent Kings one-shot at the science shop

This morning I did another 5k run. It felt tougher than yesterday, since the day was warming up soon after sunrise. The city centre reached 31.6°C, and outer suburbs up to 34°C. It’s supposed to be even hotter tomorrow.

After that I picked up the groceries that I should have picked up yesterday, if not for the system failure at the supermarket.

Then I spent some time in the afternoon preparing for tonight’s Dungeons & Dragons game, which I was running at the science toy shop at the local shopping area. I printed out a series of maps showing successive rooms of the Tomb of the Serpent Kings adventure, so the players could see the shapes and sizes of the rooms and corridors.

Tomb of the Serpent Kings intro

But I wanted to encourage them to make a map, as I would be taking away the rooms after they left them. I thought there would be kids playing the game, but it turned out that two of their regular kid players were on vacation this week, so the only two players we had were a university aged guy and the regular DM, who is a woman about late 20s. Oh well, I figured it would still be fun, so I handed out the character sheets and we started playing. The guy took a thief and the woman a fighter. I had a magic-user and a cleric accompany them as NPCs, and also said there were a few slightly younger hangers-on, who were minding their pony outside the dungeon entrance (who I could call in as backups in case anyone died).

As they progressed through the Tomb they dealt with the traps and initial monsters in clever ways. People came into the shop to browse around and a few people watched us plating the game for a few minutes before moving on. At one point a young girl about 9 years old, accompanied by her father, stopped to watch us play for several minutes. We said the girl could join in, but the father said they were going somewhere soon.

A bit later she and her father came back. She continued watching us play, obviously very interested. The players found a hole in the floor leading to a room below. They dropped a flaming torch in and saw the floor below wasn’t too far down, so decided to tie a rope around a statue in the upper room and lower the end down so they could climb down (and importantly back up later). I said, “As you lower the rope, the torch sets the lower end on fire, and the fire races up and burns the rope.” And the girl blurted out, “I knew that was going to happen!”

At this point we invited her to sit down and join in again, and she did. I gave her a wizard character sheet, and the DM woman gave her some advice on the basics and encouraged her to help them decide what to do. The girl (her name was Alice) ended up playing with us for maybe 20-30 minutes before her parents came back to take her away again. It turned out the father also knew a bit about D&D, and was telling Alice maybe they could get the rulebooks and play together. This was probably the best part of the night, with Alice joining in and contributing to the game.

I shortened the overall adventure so they could reach and deal with the basilisk in one session, so we skipped a lot of the later rooms. We finished up about 9:40pm, after starting at 6. Overall it was really good, and the players were careful and clever enough that nobody died, despite most of the characters being wounded at various points. A great adventure and night!

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Games night and plumbing day

Friday I had a bunch of classes, followed by going out to a friend’s place for in-person board games night. We played games of Sequoia, Modern Art, Istanbul, and Coup. Here’s Istanbul:

Istanbul

It’s the longest game we played and I think the one I enjoyed the most. It was very close, with one guy winning it just one turn before myself and another player would have also reached the winning condition (and it would have gone to the tiebreaker condition).

Istanbul

Today I tackled a chore that I’ve been meaning to do for a few weeks. Our shower had begun to be a bit drippy, with it getting harder to turn the water off properly. I really dislike the job of replacing the valves in the taps because its fiddly and messy, and I have to get tools from the garage. So I tend to put it off as long as possible. But I decided I had to bite the bullet today and get it done. And last time I only bothered to replace the cold tap valves, so I thought I better do the hot ones as well this time.

I started at 11:30, thinking I’d be done by soon after midday so I could have lunch. In fact I didn’t finish until after 1pm. When I unscrewed the shower cold water tap I found the reason why it had been dripping lately:

Mangled valve

The old valve was completely mangled and worn out! Once I’d done the replacements and turned the hot and cold water mains back on, everything seemed to be working nicely. So hopefully I won’t need to do that again for a year or more.

This morning I did a 5k run, clocking 27:01 on my new route. I think this will be a faster route, without the steeper hills of the old route, nor the extended uphill slog over the last 2 kilometres or so.

This afternoon we all went on a walk up to the shops. I grabbed a gelato from the local gelato place. As I sat eating it, my wife noticed a sign at the specialist grocer next door advertising Doglato – an ice cream product for dogs. While I waited outside with Scully, she went in to take a look, and emerged with a small tub of peanut butter and honey Doglato. We gave Scully a bit, but it was frozen pretty solid so difficult to scoop out. We ended up taking the tub home and sticking it in the freezer, and will try giving Scully some more over the next few days, which will be easier with access to our kitchen utensils.

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Busy week, Friday

The main job today was getting through another 4 ethics classes online. I had a parent enrol an 8-year-old into one of my classes designed for 10-12 year-olds. So I wrote to the parent and told them the kid could try one class, and I would get back to them with my thought on whether or not they could handle the class material. The kid actually did pretty well, and the parent told me afterwards that they enjoyed the class, so it looks like they’ll stay, at least for another week or two.

I picked up groceries this morning.

But most of the rest of the day I spent working on the game design for my current Creative Thinking/Board Game Design class. Last lesson we decided on the theme and some mechanics, and I had to put it together into a playable game in time for the student to try playing it a few times this weekend, before our next class on Monday. So I had a pretty firm deadline on this.

I came up with a design that uses modular rooms, a little bit like the Grandma’s Ninja Castle game last time I ran this course, but with a twist. It’s not just a static modular board. This time the rooms can slide around and move relative to one another, giving it a bit of a feel like the moving staircases in Hogwarts Castle (as I described it to the student, who thought the idea was awesome). The rooms are square and laid out like a 15-puzzle, but with 3 empty squares instead of one (making it a numerologically significant 13 rooms in the haunted house). On each player’s turn they have to move their ghost hunter from one room to an adjacent one (avoiding voids), move a ghost to an adjacent room or void, and roll to randomly decide which room slides into one of the voids. The rooms have doors on some walls, and the ghost hunters need to pass through a door, but the ghosts can walk through walls. And then if a hunter is in the same room with a ghost, they roll dice to see if the hunter banishes the ghost, or the ghost spooks the hunter (making them flee outside the house and have to re-enter next turn). There are some pieces of equipment in various rooms which give hunters bonuses to the dice roll. So it’s a game of navigating the shifting maze of the haunted house, finding equipment, and banishing ghosts. First hunter to banish three ghosts wins.

I’m interested to see how it plays in practice, and if the student can improve the design.

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The Wyrm of Brandonstead, session 1

Not much to report about today, so I’ll take the chance to post the log of last week’s Dungeons & Dragons session, which I finished typing up the other day.

Before that, I’ll mention that my wife and I did our tax returns today, for the 2022-2023 financial year. Last year we didn’t do them until October, so we’re nice and early this year. It’s actually a real breeze now that the Australian Tax Office has streamlined things with their online lodgement system as of two or three years ago.

Now, D&D. This is the first session of a new adventure, which I’m calling The Wyrm of Brandonstead. It follows directly from the last session of Tomb of the Serpent Kings.

Neensford

Brigette, Drashi, Garamond, Leonardo, Nogge, and Notgandalf had collected enough gold in the last outing to pay for training from their local mentors, so spent a few weeks doing this. During this time, a travelling merchant passed through town, on his way south from the village of Brandonstead. He relayed news about mysterious attacks in livestock taking place there, which rumours put down to either goblin raids or perhaps some sort of monster come down to forage from the northern mountains. The Reeve of Brandonstead has offered a reward to any brave souls who can find out what is happening and put a stop to it.

Brandonstead lies three days travel north along the river that runs through Neensford, nestled near the foothills of the mountains, which mark the end of civilised lands and the beginning of untamed wilderness. Brigette, Leonardo, and Ratter were still busy with training, so Drashi, Garamond, Nogge, and Notgandalf decided to head north to check things out, leaving the others to follow later. They resupplied with provisions, camping supplies, and consumables like torches, oil, and arrows before setting out.

The now seasoned party took with them a group of retainers for help with things such as setting up camp, standing watch, guarding supplies while the heroes venture into dungeons, and perhaps tagging along to hold torches and so on. This group of keen young followers was made up of:

  • Tarlan, a male cleric.
  • Kenrick, a male fighter.
  • Oletha, a female fighter.
  • Narelle, a female magic-user.
  • Ledwyle, a male thief.
  • Gazzuk, a male dwarf.
  • Woodlow, a male halfling.

The party agreed to pay Tarlan and Ledwyle 5sp a day, and the others 2sp a day.

Brandonstead

The group arrived at Brandonstead after three days of eventless travel north along the river. Brandonstead is a tight cluster of about 50 old stone cottages with thatched roofs, plus two double-storey wood and plaster inns, encircled by an ancient stone wall about the height of a person. The only opening faces the road south. There is no gate, but a scrawny young guardsman leaning on a spear greeted the travellers at the gap. He was excited to meet a band of adventurers and recommended they go to the Clumsy Fox Tavern to find the village Reeve.

As they entered the Clumsy Fox, the proprietor Bentley greeted them, a jovial halfling with eyeglasses and a greying, balding head. The party ordered drinks and inquired after the Reeve. Bentley pointed them at a table where a portly mutton-chopped man was speaking with a statuesque redheaded woman in chainmail armour. They introduced themselves as Eric the village Reeve, and Hilda, captain of the town guard. Eric told them more about the attacks on the livestock.

Several sheep had been brutally killed in the past few weeks, blood and gore scattered around, mostly in the pastures just north of the village, on the edge of the forest. Not only that, but also the last regular supply wagon from Neensford was overdue by about a week. Eric said that some villagers have been whispering that it might be a dragon responsible. Whatever the truth, he offered the party 200gp if they could find who was responsible and put a stop to it, returning either heads of goblin raiders or evidence of slaying whatever monster it turned out to be. He recommended they go talk to George, the boar hunter, as he claims to have seen a beast attacking sheep.

Father William

The party went to George’s hut and knocked, but nobody was home. As they were about to leave, an old man with a long grey beard, wearing clerical vestments, came past and asked if they were looking for George. This was Father William, the village priest, who worshipped Boccob, the god of magic. He talked at length in a bit of a rant about all the problems of the village. He related the tale of Sir Brandon, who 200 years ago slew a dragon in these parts. The local king knighted him and his followers, and the village adopted Brandon’s name. Brandon and his associates were buried in a tomb in the forest north of the village.

Father William then went on a rant about Ingrid, the village alchemist, who he accused of being a witch, in league with a coven lurking in the forest, He was sure that these witches had something to do with cursing the village and killing the sheep. He also ranted about the “faeries” who lived in the forest, probably consorting with the witches. Nogge quietly suggested the “faeries” were probably just village teenagers having romantic trysts.

The Golden Egg Tavern

The party decided to check out the other inn in town, the Golden Egg Tavern. Here they met Quinn, the owner. He was a thin man with a white beard, very friendly, but suspicious of Bentley. He claimed that Bentley was stealing his best liquor from the cellar at night. He showed them his earth-walled cellar. Notgandalf cast Detect Magic to search for any magical entrances or hiding places, but found none. Quinn offered them 20gp if they could catch Bentley red-handed.

Quinn also mentioned a group of three dwarf brothers who came into town occasionally for supplies and to trade metals from their mine up north at the foothills of the mountains. But they haven’t been to town for over a week now, which is unusual.

Witches

Being mid-afternoon, the party decided to visit Ingrid the alchemist first. Ingrid turned out to be a scrawny and shy young woman who offered to sell them wolfsbane. “Good for repelling wolves!”

The party asked about Father William’s assertion of a witch coven in the woods. Ingrid laughed and said there is indeed a “witch” in the woods, but Vivian is just a harmless old lady whom she visits occasionally for afternoon tea and to make sure she’s doing okay. Ingrid also says that Vivian has lived her for decades and might have some useful information about fighting the dragon.

The party travelled a mile or so east into the forest and found Vivian’s clearing. It was full of intricately detailed topiary shrubs, pruned into the shapes of people and woodland animals. Approaching the hut in the middle, they passed by a pond. A group of nixies poked their heads out of the water and demanded they toss their weapons into the water, “otherwise the witch will turn you into shrubberies!” Notgandalf tossed in a spare dagger to appease them, and then Vivian emerged from her hut and shooed the nixies away, inviting the adventurers in for some tea.

Vivian looked like a witch, with frizzy grey hair and bulging eye, dressed in an old-fashioned frilly dress. She served tea in her kitchen-lounge, which was decorated with overstuffed, quilted furniture and had a rack of gardening tools on the wall. She talked enthusiastically about her topiaries and told them not to mind the nixies.

Asked about the monster attacks and any other strange goings on, Vivian said it was unusual the dwarves hadn’t been to town for a while. She said she likes the oldest brother, Grimni, and the other brothers are named Brol and Kedri. She thought the attacks could be a dragon, and that the heroes might be able to use the sap of a grove of unusual trees in the western woods across the river, which had a powerful soporific effect. But the trees were guarded by fae fauns and the party should be wary of them.

As they left, Vivian asked if they’d lost anything to the nixies. She called them off and Notgandalf waded into the pond to retrieve his dagger, and also found a plain sword in a jewelled scabbard, which Vivian let him keep.

George the hunter

Returning to the village, the party revisited George’s house, where he was at home. George had wild red hair and beard, and was missing his left arm. He said he was out hunting wild boar. A few days ago he was returning to the village when he spotted the dragon attacking some sheep. A scaly black monster the size of a couple of horses, squat to the ground on splayed legs, drooling horrible spittle everywhere. He intervened and the dragon turned on him, He shoved his arm down its throat to avoid it taking his head, and it bit off his arm. He said the caustic spittle somehow stopped it bleeding, and Ingrid helped him with some healing herbs. He tried hitting the beast but his weapons bounced off tough scales on its back and it slithered away back into the northern forest. He suspects it must have a lair up near the mountains.

The Golden Egg, part 2

With the sun going down, the party returned to the Golden Egg. With Quinn’s permission, they decided to stake out the cellar, taking turns to keep watch, with the retainers standing guard on the ground floor above. In the middle of the night, during Garamond’s watch, the cellar door at the top of the stairs clicked open and soft footsteps moved down. Garamond could not see anything in the dark with infravision, and roused Drashi, who also didn’t see anything. They both saw a flask of liquor lifting up into the air and tipping over, with a sound of drinking. Drashi decided to launch a tackle at the invisible thief. He crashed into and grabbed the thief, who became visible, a leprechaun!

The leprechaun begged to be freed, and said his name was Naggeneen. He offered his pot of gold for his freedom. The party had the retainers roused Quinn to come down, who was surprised to see the booze thief was a leprechaun and not his rival innkeeper Bentley. Quinn negotiated with Naggeneen, saying he’d free the leprechaun if he could have the pot of gold and Naggeneen agreed to go steal liquir from Bentley’s inn instead. Naggeneen agreed, then laughed when Drashi let him go, saying his pot of gold was hidden in the ruined castle a few miles north of Brandonstead, and the castle was now overrun with goblins! He said, “Good luck!” and vanished.

Quinn agreed to pay the heroes the 20gp he had offered them to solve his problem. He also said that if they happened to visit the ruined castle, he would gladly give them a tenth of anything in what was now his pot of gold.

Sir Brandon’s Tomb

The next morning, they sought Father William at the church of Boccob, to get directions to Sir Brandon’s Tomb. A statue of Sir Brandon stood behind the small church building. Father William mentioned that Brandon had been buried with his magical dragon-slaying sword, and that he had sent his initiate, Brother Dirk, to the tomb yesterday to see if he could retrieve the sword, but Dirk had not returned.

Armed with directions to Sir Brandon’s Tomb, the party followed the east bank of the river north towards the mountains before cutting inland after about three miles towards a visible hillock among the trees. Here they found Brandon’s tomb, accessed by a white stone slab set into the hillside as a door. A faded mural was painted on the door, showing a conquering knight. The earth around the door was disturbed, showing recent passage of someone through it. The party decided to offer the cleric Tarlan hazard pay to accompany them inside, while the other retainers stood guard outside.

The five of them opened the door and entered a chamber decorated with wall mosaics. The first depicted Brandon and three other figures: a shaggy giant of a man with a greatsword, a wizened old priest, and a wild-eyed man with an axe. The second mural showed Brandon skewering a great black dragon with his sword through its mouth and up into its head. The third showed Brandon and his men being knighted by a queen.

Footprints in the earthen floor revealed a trail leading to a passage in the west, then back towards another opening in the east, from where the party could hear sounds clattering and hushed voices. Tarlan said he recognised goblin language, and it sounded like they were arguing. The group sneaked to the eastern opening with torches held back. They spotted four goblins squabbling and poking around in various crypt alcoves around the room. Notgandalf used the element of surprise to cast a Magic Missile at one, knocking it dead! Garamond loosed a brace of arrows, but both missed their targets. Reacting, the goblins immediately surrendered and begged for their lives. The party called the attack off.

With Tarlan interpreting, the goblins said they had been looking for a new hideout, but a number of them had been lost downstairs, and now they were just looking for loot before fleeing. The goblins warned the party not to move a heavy stone which they had used to block one of the crypt alcoves, saying there was a slimy monster behind it. They also wanted to accompany the party until they could get out safely.

Lower level

The party, with Tarlan and the goblins, took a northward passage out of the crypt room. Stairs led down and turned west, opening into a long corridor decorated with carvings of trees and woodland animals. At the foot of the stairs were the bodies of three goblins, torn to shreds and splattered all over the floor and lower walls. The goblins shrieked in fear.

A chittering noise could be heard form the long corridor to the west. The party decided to explore a passage to the south first, finding a room with a circular dais supporting a 3-foot tall nude clay statue of a may with antlers and two offering bowls, in which coins glinted. Making a circle on the floor around the dais were ten equispaced black stones. Another passageway led west.

The party considered their options…

Loot

20 gold coins – from Quinn for catching his booze thief.

Game trivia: Only 5 die rolls in 4 hours of play!

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Game design theme: haunted house

This morning I taught the last three lessons of the “Ethical Consumerism” topic with the younger kids.

Then for lunch I took Scully for a walk to the fish & chip shop and we sat on the hill lookout spot watching the dark grey clouds looming over the city.

Grey day over Sydney

This evening I had the third class in the current course on Creative Thinking and Game Design. After brainstorming ideas last week we’ve converged on “exploring a haunted house” as the theme of the game. We brainstormed some possible goals, including escaping the house, or trying to find a specific item, or even being scientists and trying to photograph ghosts. And we also worked on some potential mechanics, including one using sliding board tiles to represent shifting rooms in the house.

Next week we’ll out the pieces together and try to make a workable game out of these ideas.

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More possible D&D, and an epic level miscommunication

Let’s start low key. This morning I finished off the lesson plan for this week’s older kids’ ethics class, on the topic of Probability. I did half of it yesterday so it wasn’t a lot of work.

For lunch I went on a walk with my wife and Scully, the longest regular walk we do, to the Italian bakery. On the way we went through the local shopping area and walked past the local science toy shop. As we passed, I noticed a poster in the window advertising free Dungeons & Dragons events in the store, for beginner players. I commented to my wife that I should see if they want another Dungeon Master to help run games, and she said I should go in right now and ask them. So I did!

I spoke to a woman and mentioned I’ve been running D&D since the 1980s and would be interested in running some games if they needed more people. She said yes, they definitely could use someone! She took my details and said the guy who organises the D&D events would be in touch to discuss it. They run it every Saturday evening from 6pm, and she said it’s mostly children, but sometimes they have adults join in to play as well. I wouldn’t want to do it every week, but maybe every 3 or 4 weeks would be cool. And given how much experience I have with teaching children, I think I could run a pretty cool game for a group of kids.

This afternoon just before my ethics classes began (three in a row), I decided to check my university email account to make sure everything was fine for tomorrow’s first lecture in this semester’s image processing course. I’ve been all set for the past week to go into the university for the first time tomorrow.

I opened my email and there was a message from the lecturer, asking me if everything was okay, because I missed the first lecture on Tuesday night! Yes, it turns out the course is being run on Tuesdays this year, not Thursdays like I thought! I replied and apologised for the miscommunication, saying I’d thought it was Thursdays. We went back through our email chains and discovered that he had told me it was on Tuesdays, but only in one email from December last year. I can’t remember if it registered at the time, but for months now I’ve been thinking it was on Thursdays.

So next week I need to go in on Tuesday, not Thursday. Another issue is that I have three Outschool ethics classes on Tuesday evening, which clash. So I’ve had to move them to Thursday and inform all the students that this is an unavoidable move. I know some of them probably won’t be able to attend Thursdays and will have to drop the class, so it’s a bit of a pain, but hopefully most of them can adjust to the new day.

So, it’s been a very mixed day. Some good news with the D&D stuff, but quite the mess with the evening classes.

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Winter chill back in the air

Monday morning is full of ethics classes, finishing off the topic of “What If?” about alternate history.

After those and eating some lunch, I took Scully for a walk. I was thinking of a longish walk, but a look at the weather outside and a consultation with the rain radar changed that plan quickly, as there were heavy rain showers incoming. So instead I took her on a shorter walk around past the corner store supermarket, where I stopped in quickly to get a Portuguese tart for a treat (for myself). It was fairly large, so I had half and am saving the other half for tonight. Besides threatening grey clouds, it was chilly today, much colder than the balmy days we’ve been having the past couple of weeks.

I finished up another Darths & Droids comic this afternoon, which puts me a week ahead on the buffer now, so that’s good. And then I took it relatively easy for a few hours, just relaxing. Scully got another walk in the evening before my 6pm Game Design class, the second of 6 lessons. This one’s going well, and the student came up with some really intriguing ideas for potential game themes, including: writing a diary; being a pessimist; managing a hotel; and reading biographies or speeches of famous people and quoting them. I have no idea how that last one would work as a game, but it’s very interesting.

Tonight my wife and I are going to watch the Matildas’ round-of-16 match against Denmark in the FIFA Women’s World Cup. Hopefully it’ll be as exciting and in favour of Australia as last week’s game against Canada!

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Scully’s dental

Friday was online board games night, so I didn’t write up a blog entry. We played a host of the usual suspects, plus a couple of new ones on Board Game Arena: Exit Strategy and Gang of Dice. We also played It’s a Wonderful World, which we’ve only played in person before. I much preferred the last one, and not just because I had a runaway victory.

Exit Strategy was basically just multiplayer kingmaker – it became clear at various stages that certain players couldn’t win, and then the only real choices they had were which other players to drag down. We all agreed after one game that we probably never want to play it again. Gang of Dice is a Yahtzee variant with some push-your-luck twists. It was amusing enough and may get another run but it wasn’t a super compelling game. It’s a Wonderful World is a proper game, with some depth and strategy, and mostly about building up your own position rather than tearing other players down.

Friday was also an important day for Scully, as she had her teeth cleaned by the vet. For dogs, this is a general anaesthetic procedure, so she was there most of the day so she could recover before coming home. She was fine afterwards and got spoiled with some boiled chicken for dinner after not having been able to eat all day. They did some x-rays because apparently some of her adult teeth haven’t erupted yet, which is unusual for her age (5 years), but they said there was nothing to be concerned about.

Today I spent much of the day writing new Darths & Droids comics. I need to try and get ahead because we’re running a bit close to zero buffer at the moment. It rained a bit, but we took Scully on a couple of walks around the showers. And my wife went to the community garden again and brought back some more random vegetables. We used some radishes and green leafy things for a salad tonight with our minestrone.

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Multiple board games over two days

Yesterday was intended to be Dungeons & Dragons night at my place. However due to multiple different circumstances, several of the players couldn’t show up, and we ended up with only three people plus myself. I decided the successful threshold for D&D would be 4+me, so we abandoned that and played board games instead.

We started with Fujiyama, one of the games I bought in Japan. It works differently with more than two players, and I think better, as you have a different opponent sitting on either side of you to make the tile passing interactions more interesting. You also end up with a lot more animals for higher scoring opportunities.

Next we played Evergreen, which I bought a while back and have played with my wife a few times.

And we finished with a nice chaotic game of Camel Up. These games plus a break to eat pizza was enough to fill the night. Most of the rest of Friday was taken up by teaching ethics classes online, and cleaning the house before my friends arrived.

Today I went for a run in the morning. The weather was beautiful and warm. It really doesn’t feel like winter here at the moment, despite us being in the middle of it.

We went out (with Scully) to Newtown for lunch. We went to the Carriageworks Farmers’ Market to look around, and then walked over to The Pie Tin for pies. They had some interesting ones that I hadn’t seen before: chicken pesto; duck with hazelnuts and cherry sauce; and one with pulled pork, lentils, and African spices. I tried the duck and pork pies, which made a substantial lunch. They were both good, although I was a little disappointed that the cherry sauce in the duck pie was extremely muted, to the point where I wouldn’t even have suspected that it contained a fruit of any sort unless I already knew it.

This afternoon I tried the other Japanese board game we got with my wife: Gin Crafters.

Gin Crafters

You have a hand of gin cards and “brand” cards (goals, worth points). You use actions to buy ingredients (juniper, various botanicals), distil gin according to recipes on the cards, collect cash, or draw more gin or brand cards. Distilling gin scores points according to their difficulty, plus bonus points depending on interactions between cards. It’s a fairly straightforward game design and easy to play, but enough combos and competing strategies to keep it interesting and fun.

In other photos, I thought I’d share a picture of some redevelopment that is taking place near us. This area used to about 25 houses, facing on to two streets (the other at the top of the hill here, along that line of trees). The whole lot has been demolished in the past few weeks to make way for a huge new apartment complex. I dunno, but I suspect there’ll be a hundred or more apartments in the area formerly occupied by about 25 houses.

Demolition and construction

This isn’t the only redevelopment going on here either. Within the same block there are at least two other apartment redevelopments in various stages – one has started building recently, and another two are in early demolition stages. And that’s not all either. The two adjacent blocks also have dozens of houses fenced off and awaiting demolition. It’s quite crazy the amount of demolition/construction work being done in this area at the moment.

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One week from Japan: Fujiyama board game

It’s been a full week since we got home from Japan. I still feel like I’m in catch-up mode a bit, because I’ve been concentrating the past few days on copying material off my private wiki as a safety precaution before upgrading it. Which hasn’t given me a lot of spare time to catch up on other things. I think I’m going to have to let Irregular Webcomic! go on a brief hiatus until I get this sorted – maybe a week or two.

That’s what I was doing most of today. I also went for another run, but didn’t manage as quick a time as yesterday. I think my muscles were still recovering a bit from yesterday after three weeks with no hard exercise.

My wife and I went on a long walk with Scully over lunch, to the Italian bakery. It’s about the longest walk we do with any regularity, clocking in at just under 6 km return. I had a slice of pizza there, and a special pastry of the day, it was a mandarin and ricotta danish-like thing. On the way back through the closer shopping area I picked up a couple of the limited edition spiced caramel apple scones from another bakery. I’ll try one of those for dessert later tonight.

This afternoon my wife and I tried playing one of the board games I got in Japan. The first one is Fujiyama.

Fujiyama board game

Each player starts with an empty board and the goal of the game is to fill it with hexagonal tiles in such a way as to maximise points by forming complete forests (triangles of the same colour) and groups of animals. The forests come in four seasons: spring (pink: flowers), summer (green: deciduous and evergreen trees), autumn (brown: chestnuts, mushrooms, grapes), and winter (blue: snowflakes). Each completed forest scores points in a different manner depending on its season, while mixed forests score zero. You also score points for groups of animals, more for groups of more different animals. The tiles are acquired by choosing which ones to give to your opponent/s and them choosing which tile to use – if they choose the one you gave them, they give you an animal to place. If they don’t choose the tile you gave them, you don’t get the animal. So there’s quite a strong incentive to give your opponents tiles that they can actually use.

It plays in 20 minutes or so, and there’s plenty of strategy going on. I look forward to playing this with my friends at one of our board game nights.

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