D&D night, Brew day

Friday night was Dungeons & Dragons at my place. I ran the final session of the adventure Tomb of the Serpent Kings. We had a new player, one of my neighbours, who has been a long-time D&D player and I invited to join us. One of our regulars had to miss out, so we had 6 players again, the same as last time.

It was another good night, with plenty of amusing incidents and action and treasure. They defeated a basilisk by successfully reflecting its petrifying gaze back onto itself. They negotiated their way out of a dangerous encounter with an undead serpent-man wizard, through the fact that he was a bit absent-minded and didn’t realise that the serpent kingdom had collapsed on top of him hundreds of years ago.

Prior to that, Friday was grocery shopping, cleaning the house ready for guests, and teaching 4 ethics classes online.

Today, Saturday, was mostly spent making comics, and then writing up the adventure notes from last night. This evening my wife and I went out for dinner, getting French galettes and crepes. The weather has turned cold and drizzly and we needed real winter gear* for the first time this year.

* In Sydney terms: long pants and a light jumper/sweater.

Back home after dinner we played a two-player game of Brew, one of the board games I bought last week. The rules are not too long and the game play was fairly quick. It was of course just a learning game. (So the fact my wife beat me 67 points to 62 is irrelevant…)

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Board game shopping!

Monday morning, after the daylight saving change, and I have three ethics classes beginning at 8am now for the winter. I was barely awake for the first one! These classes finished off the “Trusting Experts” topic I’ve been doing for the past week. Tomorrow we start a new topic on “Science Fiction Cloning” – for which I need to write the lesson plan tomorrow.

After the classes, I had lunch and then went into the city early. I had tutoring at the university from 3pm, but my wife suggested I go in early and browse around the bookshops and stuff, which I haven’t done for ages. So I did that. I checked out a couple of my favourite bookshops, and then went to a game shop. I have some store credit here from when I sold them some old Magic: the Gathering cards a while back, so I had that to spend.

I took some time browsing around, and looking up interesting looking games on my phone to check reviews. Then I used Discord to contact my friends and ask if any of them had the games I was looking at – because there’s relatively little point buying a game that someone in our group already owns. Good news! All three games I had my eye on were up for grabs, so I got all of them!

The one that I really expected someone must already have was Root, which I’d heard of and is fairly well known for having excellent reviews. I also found Brew and Evergreen, which also look intriguing, have good reviews, and importantly play times under 90 minutes, and support 2 players so I can play these games with my wife when not sharing them with my friends. This chewed up a nice wad of my store credit, though I still have a bit left.

So I’ll be looking forward in the next few weeks to trying these new games out, both with my wife, and also with a larger group of my friends.

In the afternoon and early evening we had the last lecture of the Data Engineering course, and introduction to the assessment project which the students need to do over the next four weeks. I went around and asked some of the groups what they were thinking of working on. One group is planning to look for connections between potential risk factors and diabetes from a public dataset of patient data. Another is going to search among a very broad range of possible data sources for correlations with phases of the moon! They asked if this would really be a sensible thing to work on (it’s actually one of the suggestions in our list of potential project ideas), and I said yes, as long as you cast a wide enough net – look at human physical/psychological data like crime rates or hospital admissions, geological data such as wave heights or earthquakes or rainfall, and biological data such as nocturnal animal activity or bird migrations or stuff like that. It’s basically a big data project to try and study a very wide range of phenomena and look for any surprising correlations.

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Great Western Trail

Yesterday was board games night at a friend’s place. But because it was Good Friday and school holidays, several of the other guys had family things on, or were travelling, so there were only three of us present.

We began with a game of Great Western Trail: Argentina. This is a long game which the owner has been playing solo and wanting us to try multi-player for a while. It’s fairly complex and took some serious rules explanation, but easy enough to pick up once we got going, as every turn is short and while there are strategic decisions to be made the choices aren’t overwhelming.

You can essentially mix and match four different strategies:

  1. Hiring cowboys (or gauchos, I suppose) and acquiring better cattle (worth more money during the game and points at the end of the game).
  2. Hiring builders and building buildings, which give you extra abilities, plus tolls when other players move past them.
  3. Hiring train drivers and developing your train track to provide a shorter route to get your cattle to market, as well as other benefits.
  4. Hiring farmers and using them to grow grain, which allows you to ship your cattle to more prestigious ports, earning higher points.

Great Western Trail: Argentina

I went heavy on the cowboys and cattle, with a little bit of farming. One other player went heavily into the train, while the other concentrated on building. It was fairly close in the end, but I managed to win with my prestigious collected herd of cows!

Then we played some quick games of Jump Drive, and an abstract strategy game that one of the guys had picked up from a gaming club that he attends.

Today I did a 2.5k run in the morning, and then picked up the grocery order at lunch time. I couldn’t get the groceries yesterday because of the Good Friday holiday (with the supermarket being closed). Today it was super busy there – I haven’t seen that many people in the supermarket for a long time. Of course everyone was doing their shopping today, given yesterday and tomorrow the supermarkets are all closed for the Easter public holidays.

The other notable thing was the weather – yesterday it was very rainy, with heavy falls at times. And today it was pleasantly sunny, but cool, and in the afternoon it became very windy. The wind is so strong they’ve closed Sydney Airport’s runways and don’t expect them to open again for several hours. The forecast for tomorrow is also very windy.

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Mending from COVID

I’m definitely on the upswing from my COVID infection. Last night was the best night’s sleep I had since last Wednesday, although unfortunately my wife had a restless one. I think her symptoms are a bit less severe than mine overall. But she’s a few days behind me, and today I felt mostly okay except for sinus congestion and coughing, milder than yesterday.

Today I worked on some Darths & Droids comics, and did some planning for the next Dungeons & Dragons game session with my friends, which will be on 21 April.

I’ve also been spending some time migrating notes from OneNote into Obsidian. I’m deep into a lot of the roleplaying game material now, and reorganising it more logically as I go. Over the years I’ve collected a lot of ideas and tips for running games, writing adventures, house rules, random tables of stuff, and miscellaneous bits and pieces. And migrating them is making me look at them all one by one, and simulating lots of creative ideas in my mind…

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Games night and finishing a new game

Friday was very busy. I did the grocery shopping in the morning. I picked up a couple of boxes of figs, since they seem to be in season at the moment and are fairly cheap. I’ll have some with honey later tonight for dessert… yum.

After that I had an ethics class, then went to my wife’s work to pick up Scully and bring her home for the rest of the day. Then after lunch I had the final lesson in the Creative Thinking and Game Design course with the girl I’ve been teaching that to for the past few weeks. She said she liked the idea of the game we were working on designing, but the theme was too much like Werewolf, and she said it was confusing her family who were getting it mixed up with that game. She I suggested some re-themes of the the same mechanics. I brainstormed a few with my friends and we came up with:

  1. Players work for different companies and try to recruit other players.
  2. Players are trying to spread different conspiracy theories. At the end one is proven false, and everyone who believes it loses. The only player who doesn’t believe it wins.
  3. Players are on different social media networks and get others to join their network. At the end, someone’s parents decide to join a network and everyone on that network loses.
  4. Players like different snack foods and get others to try them. They’re all tasty, so whoever tries one likes it. At the end, it is revealed that one of them is actually healthy, and everyone who likes that one loses.

We went through these ideas and how they would work, and she selected the social media one as her favourite. So this morning I worked on re-theming the game to do that. Some of the mechanics had to change a bit and it was quite a bit of work to get it into shape again. I finished just after lunch.

Back to yesterday, after the game design class I had three more ethics classes, which led into Friday online board games night with my friends, which was a good way to unwind and relax. We played a new game in Board Game Arena, called Rauha. It was fun and had a fair bit of strategy going on. Then we played some of the regular games like Kingdomino, 7 Wonders, and so on.

And back to today. This afternoon I worked on planning more future ethics classes, lining up classes for after a week’s break over Easter that I’m planning on taking. And then I wrote the lesson plan for next week’s class on Photography.

Which brings me to evening and time to check out for the night…

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Tomb of the Serpent Kings, session 2

Last night we played the second session of the adventure Tomb of the Serpent Kings, using old style Basic Dungeons & Dragons rules, with a few tweaks (most notably, spellcasters need to succeed at a die roll to cast spells). Session 1 I posted about here.

Back in the village

The party had returned to their home village, Neensford, a few miles from the site of the snake-man tomb. The community mourned the deceased Beldrum, but many of the village youngsters were excited by the tales of adventure told by the party, and bedazzled by the golden trinkets they showed off.

The village priest, Father Jeames, was unimpressed with Volrak’s participation in the affair, in particular his unsuccessful beseeching of their god for aid. Father Jeames ordered Volrak to labour cleaning the church for the next week. Father Jeames also examined Notgandalf’s ring and declared it an accursed item, beyond his own ability to remove, and suggested a higher ranked priest from a larger town might be able to assist in removing it from Notgandalf’s finger.

The rest of the party rested to recover from their wounds, and consulted their own mentors. The blacksmith, a gruff dwarf named Gamling Blackhelm, told Drashi and Nogge that they would need to prove themselves further and come up with some more gold to cover his lost productivity if he was to spend time drilling them in combat to improve their skills. Lydastra, the village witch, informed Notgandalf that he needed more gold to buy spell ingredients for his own training.

Notgandalf used the time to cast Detect Magic on the items they had found, confirming no magical properties except for his own cursed ring. They exchanged the valuable items for gold coins, getting 60gp, split up as 15gp each for Drashi, Nogge, Notgandalf, and Volrak. Notgandalf also examined the scrolls they had found in the room with the desk. He could not read the language, but from his knowledge of the tongue of lizard-men he thought he could make out a few scattered words: “evil”, “name: Baltoplat”, and “question”.

After three days of rest, the party felt refreshed and keen to return to the tomb in search of more treasure. Three other youths from the village decided to join them in exploring: Brigette (a dwarf), Garamond Wrenwobbler (an elf), and Ratter Black (a thief).

Back to the tomb

The group returned to the dungeon and inspected the areas they had seen on the previous visit to check if anything had been moved, but they found it how they’d left it. They descended to the octagonal room with the dark, liquorice-smelling pool in the middle. Taking care again not to approach the pool, they examined the unopened door to the east, which was stone with elaborate carvings of snakes raining down from the sky.

Deciding to ignore this, they went to the room of ranked snake-man statues to the south-west, where Nogge tossed rocks at the clay statues from a distance, smashing them one by one until all were destroyed. Only now entering the room they discovered the statue in the south-west corner had been standing on a wooden trapdoor. Lifting it, they discovered a stale, dusty tunnel 10 feet below, leading south. A short corridor led to a door, which they opened, revealing a large chamber with huge columns supporting a high ceiling where bats could be heard chittering. Ratter’s sensitive ears detected deep, slow breathing in the darkness, and then a slow clink and dragging sound, of chain on stone.

The group slowly edged their way along the north-east wall, avoiding the centre of the chamber. As they headed along a diagonal wall to an opening to the east, there was a sudden motion and noise from the darkness behind them: slapping leathery feet, heavily dragging chain, and a rumbling hiss. Drashi turned to look and met the transfixing gaze of a giant reptilian head emerging from the gloom into their torchlight! Recovering his wits after a second, he turned and ran, setting off panic among the party! They fled to the east, separating as they turned in different directions.

Brigette, Garamond, and Nogge turned left into a small room to the north. Drashi and Notgandalf turned right into a larger chamber on the south. Ratter ran straight east, through a corridor, his footsteps setting off a trap that released multiple swinging blades from the ceiling. Ratter’s dextrous skils saved him as he dodged the blades, stopping in a small room beyond the trapped corridor. He turned to look back, discovering he was alone, separated from the party by a corridor now full of wicked swinging blades. As Ratter took stock of the situation, the entire trap mechanism suddenly collapsed, crashing down from the ceiling in a tangle of splintered wood, blades, and metal springs.

Brigette, Garamond, and Nogge found themselves in a rest area filled with shredded and bloodstained silk pillows. Among them they found three large stone eggs, a bit bigger than fist sized, which they took. Drashi and Notgandalf were in a vestibule area with rotting wall hangings and floor tiles in intricate geometric patterns, but with no other interesting contents. To the south-east stairs led downwards, but they ignored this route and joined the others in picking their way carefully across the ruined blade trap to join Ratter. Ratter had spotted two snake-men standing guard by a door to the south, and was very wary, but the snake-men stood unmoving. When the others arrived, they determined they were incredibly lifelike stone statues, much more detailed than any of the clay statues encountered earlier. Drashi mentioned to the others that the giant reptile head he’d seen had some sort of bronze headgear that blinkers its vision straight ahead.

First they checked an open room to the north, which looked like a shrine with a cobra-headed god statue in the middle, with a faint odour of vinegar. The base had two large holes in it, wide and deep enough to insert an arm the the elbow. Notgandalf tried a 10-foot pole and wiggled it around, discovering that the statue was loose and could rotate on the floor. Nogge grabbed a piece of wood from the ruined trap and inserted it in the other hole so they could push and rotate the statue. Unfortunately they hadn’t remembered the acidic smell of the poison gas on the first level, and were exposed when gas leaked out of the statue. Nogge shook it off, but Notgandalf was left wheezing and choking in a weakened state. Drashi took over, helping Nogge to turn the statue, holding their breaths. As it fully rotated, a trapdoor clicked open and hundreds of gold coins fell out of the statue! There was a mad scramble to grab coins as each person tried to pocket as many as they could. Some coins rolled out and under the collapsed trap, and some rolled down a stairway leading north-east, clinking as they bounced down the stone steps.

After scooping up all the coins they could find, the group opened the south door between the snake-man statues, to find a barricade of furniture piled up against the far side. They took time to dismantle the barricade, and heard a female voice call out asking for help. She said she was Briory, a herbalist who had been captured by goblins a few days ago and locked in this room, which she’d barricaded to keep them out. Getting through the barricade, they found her chained to the floor with an ankle shackle. Ratter tried to undo the lock but couldn’t defeat it. Drashi smashed it open with a hammer and iron spike. Briory declared, “My hero!” and gave Ratter a big kiss… which sucked part of his life force out, causing damage, dropping his Constitution by 6, and ageing him 9 years, from 14 to 23 years old!

Drashi: “She made a man out of you.”

Inspecting the room after Briory fled, Notgandalf noted the scuffed remains of a magical containment circle drawn on the floor, which had been partly erased by their efforts to remove the barricade.

Seeking a way out of the tomb without needing to go back past the giant chained reptile, the group descended the stairs leading north-east. A T-junction led to a room to the east, where a dry fountain dominated the room, with low benches around the walls and decaying tapestries. Examining the fountain, they found some flecks of gold and scratch marks in the stone in a small alcove area. They deduced perhaps something gold was removed from here. They scraped up the gold to take with them.

The corridor south from the T-junction led to a small room, blocked by an animated skeleton covered in some sort of orange slime. Garamond tried his Magic Missile spell, but it fizzled. Notgandalf threw a dagger, which hit the skeleton. Nogge charged it and smashed it with a sword, flinging it back into the room behind it, where it crashed through the floor into a 10-foot deep pit. Wanting to see if they could kill the skeleton, they dropped a flaming tapestry onto it, but the slime merely extinguished the flames, leaving the skeleton futilely trying to scramble out of the pit.

The group walked carefully around the pit trap and proceeded east. They found a short corridor leading to a door to the south but ignored it and continued east. The passage opened into a huge natural cavern, where a bat-guano-covered walkway extended north and south beside a huge chasm. The chasm was too wide to see across, too deep to see the bottom, and the ceiling too far above to see. A cold breeze made whistling noises and the path was a bit slippery from the guano. With their torches sputtering and time to light new ones, they dropped an old torch into the chasm, watching it fall a very long way before winking out.

They walked north, finding the other side of the door in the dry fountain room. It was a stone door barred by a block of stone resting on iron pegs, similar to the hammer trap on the first level, but here there was no ceiling for the hammer. While dithering about what to do next, two giant centipede things came crawling out of the dark from the north! Brigette lined one up with her shield and smashed it off the path into the chasm! Notgandalf tried to Magic Missile the other one, but his spell fizzled again! Fortunately Ratter and Garamond shot the vermin with arrows, killing it.

Prompted by this interruption, the party ignored the door, heading further north. They found an opening in the side of the wall leading west to a large octagonal room, decorated with shields on the walls, and with stone benches along the walls, like some sort of arena. In the middle was a 9-foot tall snake-man statue armed with a huge sword, which moved to attack! The group quickly scrambled with Ratter’s rope to lay it across the opening. As the statue approached and stepped across the slack rope they pulled it taught, causing the statue to trip. It toppled and fell into the chasm, dragging the rope after it as the adventurers let go. The statue plummeted into darkness and a few seconds later was heard a faint crash far below.

Checking the shields in the arena room, they seemed to be decorated differently, as if from different tribes. Most were rotting and useless, but there were five bronze shields decorated with silver and gold wire, which people grabbed. It was difficult to carry more than one, so Notgandalf even ended up with one strapped across his back.

Notgandalf: “But a shield will interfere with my spellcasting.”
Nogge: “Well, you might as well use a shield.”

Stairs led up from the western side of the arena. Ratter proceeded first, inspecting and prodding the stairs with a pole. Near the top he noticed a loose step with scrape marks on the adajcent walls. He marked around it with chalk and advised the others to avoid stepping on it. They pushed open the heavy stone door to find themselves back in the octagonal room with the black pool.

Now with a safe way out of the tomb, the party decided to explore further by sending Garamond to scout with his elven infravision around the giant reptile hall, while the others generated a distraction to keep the monster occupied. They decided to circle back to the vestibule near the collapsed blade trap to provide the distraction, while Garamond waited in the dusty secret tunnel leading to the north secret door into the reptile chamber.

Brigette: “We’ll make so much noise that Garamond can hear us through the door.”
Me: “You’re in a dangerous tomb full of who-knows-what, and you want to deliberately make an enormous amount of noise?”
Brigette: “… Maybe we’ll just shine our torches at it…”

They executed the plan and distracted the monster, allowing Garamond to sneak into the chamber and circle around the western wall. He found a western passage leading to two doors to the west, and stairs leading down to the south. Circling further around the reptile chamber he found a secret door in the southern wall opposite the northern door, and proceeded into a filthy corridor running east-west. The eastern side descended, while the western side led up to daylight, where Garamond emerged under the roots of a large tree, up the hillside from the other entrance. He marked the tree so they could find it from the outside, then returned to meet up with the rest of the party.

Now with plenty of new options to explore, the group decided to call it a day and head back to the village to rest and plan their next expedition.

What else have I been doing

Not too much, actually. Friday I picked up the groceries, went for a run, cleaned the house in prep for the D&D guests coming over, and taught 4 ethics classes, before running the game in the evening. This time I didn’t cook pizza like last time, but rather ordered some delivered.

Today I did a 5k run in the morning, and then spent time typing up this adventure log of the night’s game. I also repotted a new chilli plant that I bought a few days ago to replace the old one, which seems to have died. And did some touch-up paintwork on the walls and ductwork that the air conditioner installation guys did during the week. And for dinner tonight we went out to a Turkish restaurant up the street – the first time we’ve been out for dinner in a few weeks, since we’ve had so many things on recently.

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New air conditioning

With the three-day mini-heatwave over, we had our new air conditioner installed today. The workers arrived around 10am and said they’d take a couple of hours, but in reality it was close to three hours of work to get the old unit removed and the new one put in.

The new unit is so much quieter than the old one, it’s astonishing. The old one interfered with things like watching TV, but the new one is so quiet it’s virtually unnoticeable. I suppose upgrading after 20 years was something we should have considered even before the old unit broke. The new unit will use less electricity too.

While they were installing it, I wrote a plan for the older kids’ ethics class this week, on Colonisation. I reused some of the later questions from the younger class on Exploration as the introductory questions for this one and added some more advanced material to the end, so it was quicker than normal.

And in further positive news, my wife is feeling much better after recovering from her illness of the past two days.

Oh! And I got a shipping notification for a Kickstarter project that I backed in… 2015! Yes, they’re actually shipping, 7 years late. A Dungeons & Dragons adventure, so I should still get some use out of it. (My friends asked me if it was something like a USB-1 compatible device or a CD case or something.)

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Walking in Japan

Today I finalised with my wife our plans for doing some walking in the countryside in Japan. With some research, I found a walking trail that is part of the Nakasendō, one of the five Edo Period trade routes. The segment we’re planning to do can be accessed by train, starting from Nagiso and ending in Nakatsugawa. I found us a small hotel in Nakatsugawa, where we can spend a night after arriving from Kyoto, then the next day get the train to Nagiso and walk back over the old Nakasendō route and spend another night before heading to Tokyo. It looks like a really nice walking trail, and I’m really excited about it. Now I just need to find hotels in Kyoto and Tokyo and our trip is fully booked.

Today I spent time working on the game design for my Creative Thinking class, to get it done and a file sent to the student by tomorrow. I bounced ideas off my friends via Discord chat and we decided it would be cool to have every player be a different kind of infectious monster: zombies, vampires, werewolves, etc. They’re all trying to kill humans, but end up infecting each other, so by the end of the game all the players will be zombie-werewolf-vampires and so on. I still need to bed down a few rules and then get it ready to play tomorrow.

Also I had my first class for this week’s advanced ethics topic on Artificial Intelligence. It was a great discussion – all the kids really interested in the topic and talking about the issues. We could probably have easily continued for another hour, but I had to cut the class off at the scheduled time.

For lunch I took Scully for a walk to the Naremburn bakery and had a lamb pie. They also had yet another new dessert: a cheesecake tart with pistachios. I had to try that, and it was really good.

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Games night and cake day

Friday was fortnightly games night with my friends. My wife took the car to visit her mother with Scully, so I caught the train to the venue at one of my friends’ place. I stopped off on the way to grab some Thai food from the place near where we used to work.

We played Viticulture first. This is a game where to win you need to be the first to score 20 points. To score points, you (1) acquire grape cards, (2) plant grapes in your fields, (3) harvest grapes and put them in your mash barrels, (4) create wines from the grape mash, (5) optional, mature your wines a bit, (6) fulfil orders by selling wines to buyers. It’s only when you reach step 6 and sell your wines that you gain victory points.

There are a handful of other ways to earn points. You can get a consolation point for choosing to go last or second last in a given round (during the phase where everyone chooses their ordering – going earlier gives you smaller consolation rewards). You can get a point by being the first in a given round to choose to sell some mashed grapes, before they get turned into wine. If you build the windmill, you get a point whenever you plant some grapes. And there are “visitor” cards which represent various people visiting your winery, and they have various effects, allowing you to do bonus actions (such as harvesting extra grapes, or making more wines, or whatever). A few of the visitors let you do things like sacrifice money or grapes for a point or two.

Anyway, the game start is partly randomised by each player being dealt a Mama and a Papa who own the winery together, and they each grant different initial resources. My Papa gave me an option of taking an extra 3 coins, or starting with the Cottage building (which normally costs 4 coins to build during the game). I elected to start with the Cottage, which gives you an extra visitor card draw each round. So I thought I’d go for a visitor-heavy strategy, and my first few turns were spent doing actions to collect more money, since I started with less than anyone else, while everyone else started planting grapes. The first two visitors I got were a great combo: A wedding party, where I got to give up to 3 players 2 coins each, and collect a victory point for each player I gave money to. Since I had a lot of money, I gave 6 coins away and collected 3 points. Then the other visitor I played on the same turn immediately after allowed me to ask for 2 coins from each player. For each player who chose not to give me coins, I would gain a victory point. Since they were all short of cash, they elected to keep the coins, and I gained another 4 points! I was now 7 points clear of everyone, and I still hadn’t even planted a grape!

I continued to play by collecting extra visitor cards and using visitors to gain points where possible, and choosing some of the actions that granted me points. I built the windmill and planted some grapes (gaining points). After I harvested the grapes, I chose the action to sell the mash and gain points, rather than turn them into wine. As the game progressed, it reached this stage:

Viticulture

I was green, and you can see on the scoring track at the bottom of the board, I was way ahead on 17 points, with the next nearest player on 10, and the others behind. But… by now they were all selling wines and gaining points quickly, while I had not produced a single wine in my winery! I wondered if my strategy would run out of steam and they would overtake me before I reached 20. But I drew into some more visitors who gave me points and managed to win the game, although it turned out to be closer in the end than shown in the photo. My nearest rival ended on 17 points, and he said he would have been able to reach 20 if he’d had just one more action on his last turn. So, I won with the unusual strategy of not bothering to make any wines!

Next we played Through the Desert, which is an older game we played many years ago. The simplest way to describe this is as a kind of multi-player version of Go. You play camels to create connected caravans and try to enclose areas to score points.

Through the Desert

This game I came second in, which felt like a good effort, because it’s a fairly intense game where it always feels like you don’t have enough camels to do what you want. These two games were long enough that we called it a night after that, and I got a lift home from a friend.

Today I tried my new running shoes which I bought last weekend. They feel good, and I ran my fastest 2.5k since the first half of last year, breaking the 12-minute barrier at 11:54. I’ve been trying to get below 12:00 again for months. I wonder if the new shoes really helped.

I did a big round of housecleaning: vacuuming, draining and refilling the damp absorbers, cleaning the bathroom and shower. Workshopped some new Darths & Droids strips with a co-writer. And this afternoon I baked a cake!

Orange almond cake

It’s an orange and almond cake, made with this recipe. Only 5 ingredients (and one is just a teaspoon of baking powder), and dead simple. It looks like it turned out beautifully, and I’m looking forward to trying a slice tonight for dessert.

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Scully’s naughty adventure

Today Scully had a bit of an adventure. I took her for a walk at lunch time, up to the shops so I could get some lunch. When we come home, I usually let her off the lead just before we come into the apartment building. I did this, went to open the door, turned around, and she wasn’t there!

Near the front door is one of the ground floor units with a garden, and it has a gate in the fence. I noticed it was ajar…

Scully had wandered in and explored their garden! I didn’t want to go into their property so I was trying to call her back from the gate. Then the lady who owns the unit came in from the street. I’d actually seen her walking out as we came in – she must have just popped out briefly to do something and left her gate ajar. I said I was sorry but my dog had wandered in the open gate. She went in o find Scully, and looked all around the garden, while I waited at the gate. And then she went inside, because she had also left the patio door open, so Scully had gone inside!

She found Scully and shooed her out, and then I called her over. Fortunately this lady knows Scully and likes her, so she wasn’t upset and said it was all fine. But oh dear.

The other interesting thing today was the third lesson of my six-week Creative Thinking and Game Design course with my current student. Last week she said she liked Werewolf and Mysterium, and we brainstormed some game theme ideas, which ended up including “solving a murder mystery” as one idea.

This week I suggested an alternative twist on the theme: getting away with murder. All the players are murderers and have to try to avoid being found out. She loved the idea, and after some discussion of other potential themes, she decided that’s the one she wants to go with. So we’re now designing a game about getting away with murder! You may remember the previous times I’ve run this course, we ended up designing a game about ruining a wedding, and a game about having a family argument. Kids really like selecting the slightly perverse themes!

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