A pleasant Saturday for… housecleaning

What it says on the tin. It was a reasonably nice day, not too chilly. There were storms hanging off the coast all day, quite intense looking, but they failed to track inland over us so we had fine conditions, until just a few minutes ago when rain began hitting – but it’s after dinner and we’re comfy inside.

I did a big round of housecleaning: vacuuming, dusting, getting into some areas that I don’t do very often. Changing the damp absorbers in the closets and storage cupboards. Cleaning the bathroom and shower. And giving Scully a bath too!

In between I worked on some new Darths & Droids comics. And I played a playtest game of Ninja Grandma with my wife – this is the game I’m working on developing with the kids in the current Creative Thinking/Game Design course. In this first version every player has a team of 4 ninjas: a dragon, a panda, a tiger, and a penguin. The penguin was the idea of one of the kids. They visit various areas of Grandma’s ninja training castle to level up in skills, make sneaky potions to affect enemy ninjas, and smear peanut butter on floors to make them slippery so enemy ninjas can’t perform as well. There was plenty happening in the test game, but no clear goal to work towards, as I haven’t decided yet how to win the game! Probably the most important part, but I’m going to let the kids come up with ideas for that as part of the class.

We felt like something a bit different for dinner tonight, so we took Scully for a walk and passed by the nearest supermarket to grab a pack of corn chips and make nachos. Yum!

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Games night and Coronation Day

Yesterday I was busy with 4 ethics classes, and squeezing in a 2.5k run, as well as picking up Scully from my wife’s work and taking her out for lunch. Well, my lunch, anyway. We went to my favourite Italian bakery and I had a slice of pizza, and they had a special chocolate-orange snail pastry – i.e. pain aux raisins, only no raisins, and with chocolate and candied orange. I like chocolate and orange together, so I had to try it, and it was delicious.

In the evening was in-person games night at a friend’s place. I took my new game—Brew—hoping to play it. But we had five players, and it only supports up to four. So we played a couple of other games instead.

Factory Funner, which involves building whimsical factories by connecting supplies, machines, and storage vats together with pipes. Each turn you add a machine and try to reconnect your pipes to make sure everything keeps working. It costs money to connect pipes, and the machines give you money, so the goal is accumulate the most. It was fun and puzzling.

Factory Funner

And then I wanted to get home early because I had to be up early today, so I asked for a short game. We started Lovecraft Letter, a Cthulhu-mythos themed variant of Love Letter (which we’ve played many times before). It adds some cool new features. But one of them is that you can either win the game sane, or insane. To win sane, you need to collect two sane tokens, to win insane you need to collect three insane tokens (they are a bit easier to get). Unfortunately for my desire to leave early, we ended up with each of five players collecting multiple tokens, taking over ten rounds for someone to actually collect enough to win. But it was a lot of fun!

This morning I got up early to drive my wife to the Surry Hills Market, where she was doing another stall to sell her dog bandanas. She wanted to get there at 7am! On the way home I drove along Crown Street in the city – appropriate for today being the coronation of King Charles III. Back home, I took Scully for a walk, cleaned the bathroom/shower, and worked on some Darths & Droids comics.

This evening we want out for dinner to an Indian restaurant. This one is about 3 km walk away, which was pleasant in the cool evening air. I had a house specialty dish I hadn’t tried before: almond pumpkin lamb, which was really nice. Here’s a bit of a view walking towards the restaurant:

Late autumn evening walk

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Game design convergence – grandma ninjas!

Sunday morning 10am – lesson 3 in my current iteration of my Creative Thinking & Game Design course. The students and I went through the potential themes for board games that we brainstormed last week, narrowing it down to a list of eight. After some constructive criticism of each idea, it came to picking the one theme that we will work on.

Student 1 picked his favourite. Student 2 picked hers, which was different. I asked for second preferences, and both picked other different things, so now we had four different options with no overlap!

To break the deadlock I suggested how about we combine the two favourite ideas, which were:

  • Ninjas – a ninja training course where we try to become the best ninja
  • Grandma’s evil mansion – a quest to find things in the mansion to defeat the evil grandma

So I said what about a ninja grandma? And both kids went, “YEAH!” So that’s the theme of our game. We’re not sure what the ninja grandma does yet – maybe players can be ninja grandkids and the grandma is training you or sending you on missions. Or maybe each player can be a different competing ninja grandma, training their own group of ninjas. We’ll figure that out next week.

Today’s weather was surprisingly nice, after the forecast 60 mm of rain bypassed Sydney and dumped on other parts of the state.

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Tomb of the Serpent Kings, session 3

Not much to report today: grocery shopping, four ethics classes, made pasta for dinner, baked sourdough, played online board games with friends for our weekly games night. But I thought I’d take the opportunity to report on this:

Last Friday we played the third session of the Tomb of the Serpent Lords adventure that I’ve been running, using old school Basic Dungeons & Dragons rules. If you need a recap, the first two sessions are here:

Neensford

Back in the village, Notgandalf used Detect Magic to determine that the stone eggs, snake carving, and wavy dagger were magical. The group traded away the other valuable items for 390gp, sharing 65gp to each participating adventurer.

Ratter slowly recovered from his encounter with the monster-girl, regaining his lost constitution. But it took several days and he took the opportunity to hone his thievery skills by hanging out with the village thugs. Volrak was still not done with his atonement, so also would miss the next expedition the the tomb.

The group rested for three days. Notgandalf suffered the effect of a curse on his magical ring, taking poison damage on one of the rest days. With Volrak still doing penance in the church, another young cleric stepped up to join the party:

Brother Leonardo – cleric, 4 Strength, 15 Wisdom, 5 Charisma. Mace and sling.

Trying to kill the basilisk

Convinced that the giant lizard chained in the pillared hall was a basilisk, Notgandalf was determined to retrieve the silver disc from the lightning trap room. He avoided the floor plate trigger and tried to remove the silver plate from the wall. It seemed harmless, so he pried it loose with a dagger and took it. The party returned to the eastern end of the lizard chamber via the chasm walkway. There, Notgandalf taunted the beast with a torch and waved the shiny reflective disc in an attempt to get it to see its own reflection. Unfortunately this failed.

They decided to explore down the stairs to the south-east, finding a square room with similar stone tiles to the ones covering the pit trap they’d pushed the jelly-skeleton into. Poking the tiles with a 10-foot pole revealed the pit trap. Avoiding it by walking around the edge, they proceeded to another room, containing a sloped pit full of fire, with some charred bones and streaks of molten gold at the bottom. They skirted this and entered a room to the south, a domed chamber with four doors. The southern door was heavy iron and locked.

Fungus goblin lair

The western door was smashed open. Beyond was a passage and room with more natural, less worked stone walls, and an angry small humanoid trying to push them back with a broom while chittering in an unknown language. The party tried to push their way past, but the creature yelled loudly and two reinforcements arrived, brandishing pointed sticks. Others were ready to fall back, but Brother Leonardo loosed a sling stone, hitting one right between the eyes and dropping it to the filthy floor! The other reinforcement fled back the way it had come. The party forced the creature with the broom to come with them at swordpoint as they pushed deeper into the natural caverns.

They came across a stinking chamber carpeted in muck and filth, with horrible fungoid growths, sickly plants, and other weird things apparently planted in the mulch: fingers, hands, sheep legs, sword hilts, etc. The stench was incredible. The party were reluctant to step into this mess. While hesitating, a group of six of the goblins charged to repel the invaders! Entering combat, the party took a few hits with pointy sticks and pitchforks. Garamond took a hit and retreated to avoid more damage. Notgandalf charged in and poked a goblin with the fang-like nail of his cursed finger, causing the goblin to clutch its throat and die horribly, foaming at the mouth. The group vanquished the six attackers, leaving their hostage gibbering. Leonardo healed Garamond.

Notgandalf cast Detect Magic to scry the room for any magical items. He located buried beneath the filth a silver ring, set with a semi-precious stone patterned like an eye. They found the north passage connected to the second entrance that Garamond had found on the previous expedition.

The south passage took them through an empty room—a filthy sort of bed chamber—and then into a throne room, where more of the goblins were paying respects to an effigy made of mud and sticks, sitting atop a crude chair, crowned by a headpiece made of sticks and bent cutlery. Edging around the room with their hostage, the party exited to the west. A passage led south to a room that stank even worse than the previous mulch room. They avoided this and proceeded through a room carpeted with live beetles and cockroaches. North from here they found the passage blocked by a huge vertical cylinder of stone.

The dwarves suggested the stone cylinder might rotate around a vertical axis and pulled it clockwise, revealing an opening in the stone large enough for a person to stand in. Nogge volunteered to step in while the others rotated the cylinder around a full rotation anti-clockwise, so Nogge could report back. Nogge returned, having been stabbed and wounded by a spear trap on the western side, saying that the way around on the eastern side was safe, and led to a passage that continued north. Leonardo tried to heal Nogge, but beseeching his god for an extra spell failed!

One at a time the party used the cylinder door to proceed into the north passage. They noticed a stone idol carved into an alcove as the cylinder rotated to the east.

Xiximanter

The passage led up stairs to connect to the area Garamond had explored west of the basilisk chamber. Notgandalf used the opportunity to try to deal with the monster again, hiding around a corner, taunting it with a torch, and holding the silver disc to try to reflect its gaze. The monster noisily approached with hisses and the slithering clank of chain… and then silence fell.

Notgandalf: “Did it work?”
Brigette: “So… who wants to look?”

Brigette used the silver disc to look around the corner and see if the basilisk was still alive.

Brigette: Actually, it’s okay whether or not the mirror reflects the gaze attack. If it does reflect the attack, then it’s probably turned itself to stone so you’re safe. On the other hand, if the mirror doesn’t reflect the attack, and it’s alive, its reflection shouldn’t turn you to stone.

It turned out the basilisk had indeed been turned to stone. They noted the head harness and blinders, and a thick leather collar, as well as the heavy chains leading up to the ceiling, invisible in the darkness above, with the odd chittering of bats. Having a good look around the chamber for any treasure, they noted nothing but broken pieces of “statues”, as well as extremely realistic stone bats, huge spiders, and a few of the fungus goblins.

Exploring the passage west revealed two doors, one intricately carved with multiple snakes, and a gap matching the shape and size of the stone snake found in the monster-girl room. Brigette replaced the snake and the party watched as the stone snakes animated and slithered into the door frame, revealing a portal to a magnificent throne room, lined with red stone, dusty tapestries, and eight palm-sized mirrors mounted on wooden frames, surrounding a heavy stone, wood, and gold throne. Notgandalf sat on the throne and was overcome with feelings of powerlust and ambition. Refusing to get off the throne, Brigette, Drashi, and Leonardo lifted the rear and tipped him out. They determined the throne would take three people to carry, and decided to come back to retrieve it before leaving the tomb for the day.

The northern door opened to reveal a chamber lit with eerie purple light, the stone ceiling and walls carved to look like the inside of a snake’s ribcage. A thousand various smells assaulted their noses: herbs, spices, acids, yeasts, flowers, etc. Standing before them was Xiximanter, a shrivelled, desiccated human torso and head with snake fangs, atop a skeletal snake tail. His sunken eye sockets glowed with red pinpricks of light. He greeted the party, asking which was to be his new apprentice.

Notgandalf: “Seems like a reasonable gentleman.”

The party conversed with Xiximanter, determining that he was seeking a new apprentice, as well as ingredients such as elf ears (looking at Garamond) and dwarf beards (looking at Drashi and Brigette) for his potions. The party asked if Xiximanter had any potion that could reverse magical ageing of 9 years, and he replied that he did not, but he did have something else that might be of use. Xiximanter ushered them into the adjoining room, full of equipment and storage jars full of weird ingredients. Another door led to what Xiximanter said was his laboratory. Xiximanter often referred to “the priests above”, making the party suspect he had no idea that all of the serpent people in the complex were long dead. They even suspected that Xiximanter might not know himself that he was undead. They debated telling him, but decided better of it.

Notgandalf asked if Xiximanter could remove his cursed ring. Xiximanter exclaimed, “Where did you get that?!” and cast a spell and removed the ring, returning Notgandalf’s finger to normal. Xiximanter kept the ring…

Nogge: “You have fewer snake parts than when you came in.”

Eventually the party decided that getting away without angering Xiximanter was the best course of action, and they made excuses, saying they would return later. Their persuasiveness convinced Xiximanter to let them leave. They immediately jammed the door shut with iron spikes, grabbed the throne, and fled the dungeon back to Neensford.

Loose ends

The party returned a few days alter after healing and resting, to check a final location: the locked iron door south of the domed chamber. Not having found any key, they used tools brought with them to laboriously pry the door open, revealing a room full of treasure! Piles of coins, rolled silk tapestries, a small chest full of jewels, and two fine swords – one sword detected as magical. They also quickly checked the walkway in the cavern, finding it blocked to the north and south. They grabbed all the treasure and raced back to town.

At Neensford, Notgandalf decided to try on the magical ring with the eye-gem. When he put it on his left hand, his left eyeball fell out! But he could still see through it! It also turned hard as stone. Putting the eyeball back into the socket, it reattached and he could remove the ring.

Significant character moments

  • Brigette – Arguing it was safe to look at the basilisk in the mirror and then trying it.
  • Brother Leonardo – Deciding to lead the attack against the fungus goblins and killing one outright with his first sling stone.
  • Drashi – Getting offended at Xiximanter wanting to use his beard in a potion.
  • Garamond – Getting hit, retreating from combat to use bow.
  • Nogge – Going first through the rotating cylinder door and getting stabbed by the spear trap.
  • Notgandalf – Stoning the basilisk with its reflection. Getting cursed ring removed by Xiximanter.

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Brew 2

This morning I had lesson 2 of my current iteration of Creative Thinking/Board Game Design, with the two kids from last week, and the third enrolled student also showed up. So it got very interactive and was a lot of fun. We came up with a big list of ideas for possible game themes, and the kids have homework to rate them and also write down any new ideas, so next week we can pick a theme to work on.

My wife and I played another game of Brew, and it went faster and we had a better idea of what we were doing than yesterday. It was extremely close, and she ended up beating me 79 points to 78. After this we took Scully for a walk. We thought it would be cold and cloudy, possibly rainy, so we rugged up and took umbrellas. By the time we got home, it was bright and sunny and we were peeling off jackets to avoid overheating.

Three more classes tonight, and in a one hour gap between them I made fried rice for dinner. I think my wok is finally getting a decent non-stick seasoning layer on it. I’ve been too lazy to take the time to season it specifically. I heated it up clean with some oil a few times, but not enough to season it effectively. But using it for cooking is slowly building up a layer and tonight the fried rice was sticking noticeably less than last time I made it, so I guess that’s a good thing.

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D&D night, Brew day

Friday night was Dungeons & Dragons at my place. I ran the final session of the adventure Tomb of the Serpent Kings. We had a new player, one of my neighbours, who has been a long-time D&D player and I invited to join us. One of our regulars had to miss out, so we had 6 players again, the same as last time.

It was another good night, with plenty of amusing incidents and action and treasure. They defeated a basilisk by successfully reflecting its petrifying gaze back onto itself. They negotiated their way out of a dangerous encounter with an undead serpent-man wizard, through the fact that he was a bit absent-minded and didn’t realise that the serpent kingdom had collapsed on top of him hundreds of years ago.

Prior to that, Friday was grocery shopping, cleaning the house ready for guests, and teaching 4 ethics classes online.

Today, Saturday, was mostly spent making comics, and then writing up the adventure notes from last night. This evening my wife and I went out for dinner, getting French galettes and crepes. The weather has turned cold and drizzly and we needed real winter gear* for the first time this year.

* In Sydney terms: long pants and a light jumper/sweater.

Back home after dinner we played a two-player game of Brew, one of the board games I bought last week. The rules are not too long and the game play was fairly quick. It was of course just a learning game. (So the fact my wife beat me 67 points to 62 is irrelevant…)

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Board game shopping!

Monday morning, after the daylight saving change, and I have three ethics classes beginning at 8am now for the winter. I was barely awake for the first one! These classes finished off the “Trusting Experts” topic I’ve been doing for the past week. Tomorrow we start a new topic on “Science Fiction Cloning” – for which I need to write the lesson plan tomorrow.

After the classes, I had lunch and then went into the city early. I had tutoring at the university from 3pm, but my wife suggested I go in early and browse around the bookshops and stuff, which I haven’t done for ages. So I did that. I checked out a couple of my favourite bookshops, and then went to a game shop. I have some store credit here from when I sold them some old Magic: the Gathering cards a while back, so I had that to spend.

I took some time browsing around, and looking up interesting looking games on my phone to check reviews. Then I used Discord to contact my friends and ask if any of them had the games I was looking at – because there’s relatively little point buying a game that someone in our group already owns. Good news! All three games I had my eye on were up for grabs, so I got all of them!

The one that I really expected someone must already have was Root, which I’d heard of and is fairly well known for having excellent reviews. I also found Brew and Evergreen, which also look intriguing, have good reviews, and importantly play times under 90 minutes, and support 2 players so I can play these games with my wife when not sharing them with my friends. This chewed up a nice wad of my store credit, though I still have a bit left.

So I’ll be looking forward in the next few weeks to trying these new games out, both with my wife, and also with a larger group of my friends.

In the afternoon and early evening we had the last lecture of the Data Engineering course, and introduction to the assessment project which the students need to do over the next four weeks. I went around and asked some of the groups what they were thinking of working on. One group is planning to look for connections between potential risk factors and diabetes from a public dataset of patient data. Another is going to search among a very broad range of possible data sources for correlations with phases of the moon! They asked if this would really be a sensible thing to work on (it’s actually one of the suggestions in our list of potential project ideas), and I said yes, as long as you cast a wide enough net – look at human physical/psychological data like crime rates or hospital admissions, geological data such as wave heights or earthquakes or rainfall, and biological data such as nocturnal animal activity or bird migrations or stuff like that. It’s basically a big data project to try and study a very wide range of phenomena and look for any surprising correlations.

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Great Western Trail

Yesterday was board games night at a friend’s place. But because it was Good Friday and school holidays, several of the other guys had family things on, or were travelling, so there were only three of us present.

We began with a game of Great Western Trail: Argentina. This is a long game which the owner has been playing solo and wanting us to try multi-player for a while. It’s fairly complex and took some serious rules explanation, but easy enough to pick up once we got going, as every turn is short and while there are strategic decisions to be made the choices aren’t overwhelming.

You can essentially mix and match four different strategies:

  1. Hiring cowboys (or gauchos, I suppose) and acquiring better cattle (worth more money during the game and points at the end of the game).
  2. Hiring builders and building buildings, which give you extra abilities, plus tolls when other players move past them.
  3. Hiring train drivers and developing your train track to provide a shorter route to get your cattle to market, as well as other benefits.
  4. Hiring farmers and using them to grow grain, which allows you to ship your cattle to more prestigious ports, earning higher points.

Great Western Trail: Argentina

I went heavy on the cowboys and cattle, with a little bit of farming. One other player went heavily into the train, while the other concentrated on building. It was fairly close in the end, but I managed to win with my prestigious collected herd of cows!

Then we played some quick games of Jump Drive, and an abstract strategy game that one of the guys had picked up from a gaming club that he attends.

Today I did a 2.5k run in the morning, and then picked up the grocery order at lunch time. I couldn’t get the groceries yesterday because of the Good Friday holiday (with the supermarket being closed). Today it was super busy there – I haven’t seen that many people in the supermarket for a long time. Of course everyone was doing their shopping today, given yesterday and tomorrow the supermarkets are all closed for the Easter public holidays.

The other notable thing was the weather – yesterday it was very rainy, with heavy falls at times. And today it was pleasantly sunny, but cool, and in the afternoon it became very windy. The wind is so strong they’ve closed Sydney Airport’s runways and don’t expect them to open again for several hours. The forecast for tomorrow is also very windy.

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Mending from COVID

I’m definitely on the upswing from my COVID infection. Last night was the best night’s sleep I had since last Wednesday, although unfortunately my wife had a restless one. I think her symptoms are a bit less severe than mine overall. But she’s a few days behind me, and today I felt mostly okay except for sinus congestion and coughing, milder than yesterday.

Today I worked on some Darths & Droids comics, and did some planning for the next Dungeons & Dragons game session with my friends, which will be on 21 April.

I’ve also been spending some time migrating notes from OneNote into Obsidian. I’m deep into a lot of the roleplaying game material now, and reorganising it more logically as I go. Over the years I’ve collected a lot of ideas and tips for running games, writing adventures, house rules, random tables of stuff, and miscellaneous bits and pieces. And migrating them is making me look at them all one by one, and simulating lots of creative ideas in my mind…

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Games night and finishing a new game

Friday was very busy. I did the grocery shopping in the morning. I picked up a couple of boxes of figs, since they seem to be in season at the moment and are fairly cheap. I’ll have some with honey later tonight for dessert… yum.

After that I had an ethics class, then went to my wife’s work to pick up Scully and bring her home for the rest of the day. Then after lunch I had the final lesson in the Creative Thinking and Game Design course with the girl I’ve been teaching that to for the past few weeks. She said she liked the idea of the game we were working on designing, but the theme was too much like Werewolf, and she said it was confusing her family who were getting it mixed up with that game. She I suggested some re-themes of the the same mechanics. I brainstormed a few with my friends and we came up with:

  1. Players work for different companies and try to recruit other players.
  2. Players are trying to spread different conspiracy theories. At the end one is proven false, and everyone who believes it loses. The only player who doesn’t believe it wins.
  3. Players are on different social media networks and get others to join their network. At the end, someone’s parents decide to join a network and everyone on that network loses.
  4. Players like different snack foods and get others to try them. They’re all tasty, so whoever tries one likes it. At the end, it is revealed that one of them is actually healthy, and everyone who likes that one loses.

We went through these ideas and how they would work, and she selected the social media one as her favourite. So this morning I worked on re-theming the game to do that. Some of the mechanics had to change a bit and it was quite a bit of work to get it into shape again. I finished just after lunch.

Back to yesterday, after the game design class I had three more ethics classes, which led into Friday online board games night with my friends, which was a good way to unwind and relax. We played a new game in Board Game Arena, called Rauha. It was fun and had a fair bit of strategy going on. Then we played some of the regular games like Kingdomino, 7 Wonders, and so on.

And back to today. This afternoon I worked on planning more future ethics classes, lining up classes for after a week’s break over Easter that I’m planning on taking. And then I wrote the lesson plan for next week’s class on Photography.

Which brings me to evening and time to check out for the night…

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