Tomb of the Serpent Kings, session 2

Last night we played the second session of the adventure Tomb of the Serpent Kings, using old style Basic Dungeons & Dragons rules, with a few tweaks (most notably, spellcasters need to succeed at a die roll to cast spells). Session 1 I posted about here.

Back in the village

The party had returned to their home village, Neensford, a few miles from the site of the snake-man tomb. The community mourned the deceased Beldrum, but many of the village youngsters were excited by the tales of adventure told by the party, and bedazzled by the golden trinkets they showed off.

The village priest, Father Jeames, was unimpressed with Volrak’s participation in the affair, in particular his unsuccessful beseeching of their god for aid. Father Jeames ordered Volrak to labour cleaning the church for the next week. Father Jeames also examined Notgandalf’s ring and declared it an accursed item, beyond his own ability to remove, and suggested a higher ranked priest from a larger town might be able to assist in removing it from Notgandalf’s finger.

The rest of the party rested to recover from their wounds, and consulted their own mentors. The blacksmith, a gruff dwarf named Gamling Blackhelm, told Drashi and Nogge that they would need to prove themselves further and come up with some more gold to cover his lost productivity if he was to spend time drilling them in combat to improve their skills. Lydastra, the village witch, informed Notgandalf that he needed more gold to buy spell ingredients for his own training.

Notgandalf used the time to cast Detect Magic on the items they had found, confirming no magical properties except for his own cursed ring. They exchanged the valuable items for gold coins, getting 60gp, split up as 15gp each for Drashi, Nogge, Notgandalf, and Volrak. Notgandalf also examined the scrolls they had found in the room with the desk. He could not read the language, but from his knowledge of the tongue of lizard-men he thought he could make out a few scattered words: “evil”, “name: Baltoplat”, and “question”.

After three days of rest, the party felt refreshed and keen to return to the tomb in search of more treasure. Three other youths from the village decided to join them in exploring: Brigette (a dwarf), Garamond Wrenwobbler (an elf), and Ratter Black (a thief).

Back to the tomb

The group returned to the dungeon and inspected the areas they had seen on the previous visit to check if anything had been moved, but they found it how they’d left it. They descended to the octagonal room with the dark, liquorice-smelling pool in the middle. Taking care again not to approach the pool, they examined the unopened door to the east, which was stone with elaborate carvings of snakes raining down from the sky.

Deciding to ignore this, they went to the room of ranked snake-man statues to the south-west, where Nogge tossed rocks at the clay statues from a distance, smashing them one by one until all were destroyed. Only now entering the room they discovered the statue in the south-west corner had been standing on a wooden trapdoor. Lifting it, they discovered a stale, dusty tunnel 10 feet below, leading south. A short corridor led to a door, which they opened, revealing a large chamber with huge columns supporting a high ceiling where bats could be heard chittering. Ratter’s sensitive ears detected deep, slow breathing in the darkness, and then a slow clink and dragging sound, of chain on stone.

The group slowly edged their way along the north-east wall, avoiding the centre of the chamber. As they headed along a diagonal wall to an opening to the east, there was a sudden motion and noise from the darkness behind them: slapping leathery feet, heavily dragging chain, and a rumbling hiss. Drashi turned to look and met the transfixing gaze of a giant reptilian head emerging from the gloom into their torchlight! Recovering his wits after a second, he turned and ran, setting off panic among the party! They fled to the east, separating as they turned in different directions.

Brigette, Garamond, and Nogge turned left into a small room to the north. Drashi and Notgandalf turned right into a larger chamber on the south. Ratter ran straight east, through a corridor, his footsteps setting off a trap that released multiple swinging blades from the ceiling. Ratter’s dextrous skils saved him as he dodged the blades, stopping in a small room beyond the trapped corridor. He turned to look back, discovering he was alone, separated from the party by a corridor now full of wicked swinging blades. As Ratter took stock of the situation, the entire trap mechanism suddenly collapsed, crashing down from the ceiling in a tangle of splintered wood, blades, and metal springs.

Brigette, Garamond, and Nogge found themselves in a rest area filled with shredded and bloodstained silk pillows. Among them they found three large stone eggs, a bit bigger than fist sized, which they took. Drashi and Notgandalf were in a vestibule area with rotting wall hangings and floor tiles in intricate geometric patterns, but with no other interesting contents. To the south-east stairs led downwards, but they ignored this route and joined the others in picking their way carefully across the ruined blade trap to join Ratter. Ratter had spotted two snake-men standing guard by a door to the south, and was very wary, but the snake-men stood unmoving. When the others arrived, they determined they were incredibly lifelike stone statues, much more detailed than any of the clay statues encountered earlier. Drashi mentioned to the others that the giant reptile head he’d seen had some sort of bronze headgear that blinkers its vision straight ahead.

First they checked an open room to the north, which looked like a shrine with a cobra-headed god statue in the middle, with a faint odour of vinegar. The base had two large holes in it, wide and deep enough to insert an arm the the elbow. Notgandalf tried a 10-foot pole and wiggled it around, discovering that the statue was loose and could rotate on the floor. Nogge grabbed a piece of wood from the ruined trap and inserted it in the other hole so they could push and rotate the statue. Unfortunately they hadn’t remembered the acidic smell of the poison gas on the first level, and were exposed when gas leaked out of the statue. Nogge shook it off, but Notgandalf was left wheezing and choking in a weakened state. Drashi took over, helping Nogge to turn the statue, holding their breaths. As it fully rotated, a trapdoor clicked open and hundreds of gold coins fell out of the statue! There was a mad scramble to grab coins as each person tried to pocket as many as they could. Some coins rolled out and under the collapsed trap, and some rolled down a stairway leading north-east, clinking as they bounced down the stone steps.

After scooping up all the coins they could find, the group opened the south door between the snake-man statues, to find a barricade of furniture piled up against the far side. They took time to dismantle the barricade, and heard a female voice call out asking for help. She said she was Briory, a herbalist who had been captured by goblins a few days ago and locked in this room, which she’d barricaded to keep them out. Getting through the barricade, they found her chained to the floor with an ankle shackle. Ratter tried to undo the lock but couldn’t defeat it. Drashi smashed it open with a hammer and iron spike. Briory declared, “My hero!” and gave Ratter a big kiss… which sucked part of his life force out, causing damage, dropping his Constitution by 6, and ageing him 9 years, from 14 to 23 years old!

Drashi: “She made a man out of you.”

Inspecting the room after Briory fled, Notgandalf noted the scuffed remains of a magical containment circle drawn on the floor, which had been partly erased by their efforts to remove the barricade.

Seeking a way out of the tomb without needing to go back past the giant chained reptile, the group descended the stairs leading north-east. A T-junction led to a room to the east, where a dry fountain dominated the room, with low benches around the walls and decaying tapestries. Examining the fountain, they found some flecks of gold and scratch marks in the stone in a small alcove area. They deduced perhaps something gold was removed from here. They scraped up the gold to take with them.

The corridor south from the T-junction led to a small room, blocked by an animated skeleton covered in some sort of orange slime. Garamond tried his Magic Missile spell, but it fizzled. Notgandalf threw a dagger, which hit the skeleton. Nogge charged it and smashed it with a sword, flinging it back into the room behind it, where it crashed through the floor into a 10-foot deep pit. Wanting to see if they could kill the skeleton, they dropped a flaming tapestry onto it, but the slime merely extinguished the flames, leaving the skeleton futilely trying to scramble out of the pit.

The group walked carefully around the pit trap and proceeded east. They found a short corridor leading to a door to the south but ignored it and continued east. The passage opened into a huge natural cavern, where a bat-guano-covered walkway extended north and south beside a huge chasm. The chasm was too wide to see across, too deep to see the bottom, and the ceiling too far above to see. A cold breeze made whistling noises and the path was a bit slippery from the guano. With their torches sputtering and time to light new ones, they dropped an old torch into the chasm, watching it fall a very long way before winking out.

They walked north, finding the other side of the door in the dry fountain room. It was a stone door barred by a block of stone resting on iron pegs, similar to the hammer trap on the first level, but here there was no ceiling for the hammer. While dithering about what to do next, two giant centipede things came crawling out of the dark from the north! Brigette lined one up with her shield and smashed it off the path into the chasm! Notgandalf tried to Magic Missile the other one, but his spell fizzled again! Fortunately Ratter and Garamond shot the vermin with arrows, killing it.

Prompted by this interruption, the party ignored the door, heading further north. They found an opening in the side of the wall leading west to a large octagonal room, decorated with shields on the walls, and with stone benches along the walls, like some sort of arena. In the middle was a 9-foot tall snake-man statue armed with a huge sword, which moved to attack! The group quickly scrambled with Ratter’s rope to lay it across the opening. As the statue approached and stepped across the slack rope they pulled it taught, causing the statue to trip. It toppled and fell into the chasm, dragging the rope after it as the adventurers let go. The statue plummeted into darkness and a few seconds later was heard a faint crash far below.

Checking the shields in the arena room, they seemed to be decorated differently, as if from different tribes. Most were rotting and useless, but there were five bronze shields decorated with silver and gold wire, which people grabbed. It was difficult to carry more than one, so Notgandalf even ended up with one strapped across his back.

Notgandalf: “But a shield will interfere with my spellcasting.”
Nogge: “Well, you might as well use a shield.”

Stairs led up from the western side of the arena. Ratter proceeded first, inspecting and prodding the stairs with a pole. Near the top he noticed a loose step with scrape marks on the adajcent walls. He marked around it with chalk and advised the others to avoid stepping on it. They pushed open the heavy stone door to find themselves back in the octagonal room with the black pool.

Now with a safe way out of the tomb, the party decided to explore further by sending Garamond to scout with his elven infravision around the giant reptile hall, while the others generated a distraction to keep the monster occupied. They decided to circle back to the vestibule near the collapsed blade trap to provide the distraction, while Garamond waited in the dusty secret tunnel leading to the north secret door into the reptile chamber.

Brigette: “We’ll make so much noise that Garamond can hear us through the door.”
Me: “You’re in a dangerous tomb full of who-knows-what, and you want to deliberately make an enormous amount of noise?”
Brigette: “… Maybe we’ll just shine our torches at it…”

They executed the plan and distracted the monster, allowing Garamond to sneak into the chamber and circle around the western wall. He found a western passage leading to two doors to the west, and stairs leading down to the south. Circling further around the reptile chamber he found a secret door in the southern wall opposite the northern door, and proceeded into a filthy corridor running east-west. The eastern side descended, while the western side led up to daylight, where Garamond emerged under the roots of a large tree, up the hillside from the other entrance. He marked the tree so they could find it from the outside, then returned to meet up with the rest of the party.

Now with plenty of new options to explore, the group decided to call it a day and head back to the village to rest and plan their next expedition.

What else have I been doing

Not too much, actually. Friday I picked up the groceries, went for a run, cleaned the house in prep for the D&D guests coming over, and taught 4 ethics classes, before running the game in the evening. This time I didn’t cook pizza like last time, but rather ordered some delivered.

Today I did a 5k run in the morning, and then spent time typing up this adventure log of the night’s game. I also repotted a new chilli plant that I bought a few days ago to replace the old one, which seems to have died. And did some touch-up paintwork on the walls and ductwork that the air conditioner installation guys did during the week. And for dinner tonight we went out to a Turkish restaurant up the street – the first time we’ve been out for dinner in a few weeks, since we’ve had so many things on recently.

New content yesterday:

New content today:

Tomb of the Serpent Kings

On Friday I hosted Dungeons & Dragons at my place, and five of my friends came over to play the game I ran.

I started running D&D with the Basic Set rules by Tom Moldvay in 1982. Since then I’ve evolved through AD&D, 3rd Edition, and 5th Edition, but I was getting frustrated with 5E’s play style and decided to go back to simple dungeon delving and real risk of death. I grabbed the adventure Tomb of the Serpent Kings to introduce my current players to the style. We used Moldvay Basic/Expert rules plus a few small house tweaks, most notably DCC magic for the rest of us, so spellcasters needed to make spell rolls to successfully cast.

Character creation: The players rolled 3d6 for each stat in order, adjusting stats as per the B/X rules. We ended up with 2 dwarves (Beldrum and Drashi), a fighter (Nogge), a cleric (Volrak), and a magic-user (Notgandalf). Nobody rolled a high Dexterity, so they just decided to go with no thief, which was cool. The outstanding roll was Notgandalf who rolled 17 for Intelligence, and had enough Wisdom to lower it 2 points and go to 18 Intelligence.

One of the party had stumbled across a mysterious opening in a hillside a few miles from the village, and gone back to tell his friends about it. They decided this was their chance to find some treasure and become rich! Beldrum, Drashi, Nogge, Volrak, and Notgandalf returned, with some younger hangers-on tagging along out of curiosity.

The party started warily. They asked for a couple of volunteers to serve as torchbearers and proceeded to explore the passage. They checked out the first four small rooms opening off the sides of the corridor, finding wooden coffins in dusty smelling rooms decorated with murals of entwined or leaping snakes. They avoided these and continued along the corridor until they came across a stone door barred with a heavy looking slab of stone resting on iron pegs. They decided this looked even scarier and went back to cautiously prod open a coffin lid with a 10-foot pole. Inside was a snake-man “body”. They tapped it with the pole, discovering it was a clay statue, then tapped it harder to see if they could smash it. And so they were clever enough to avoid a puff of choking gas released from the hollow inside the statue and recover a small gold amulet from inside. The statue also held the skeleton of a snake. They repeated this in the remaining rooms, taking extra care to also hold their breaths. The last statue was wearing a silver ring. The group decided Notgandalf should try wearing it… It magically grew his fingernail into a sharp forked point like snake fangs! Now he has a snake-fang ring stuck on his right index finger!

Now they examined the door with the stone bar across it. Beldrum tried lifting it, but declared it too heavy to move. They considered having multiple people lift it, but after noticing some gaps in the ceiling they decided to inspect and prod it, where they discovered a large metal object embedded in the ceiling, with a groove running towards the door. They deduced this might be a giant hammer hinged to smash into the door. They decided to tie rope around each end of the stone bar and together pull it off the iron pegs from a distance. This triggered the trap safely, and smashed the stone door open. The hammer slowly retracted back into the ceiling. The party carefully entered the next room…

This was a large room with 3 more wooden coffins. They discussed a plan to drag the coffins to the hammer trap and trigger it again to smash them to smithereens – but decided this was too difficult and proceeded to push the lids open with a 10-foot pole, releasing snake-man skeletons! They did it one by one and defeated each skeleton in combat. Edged weapons seemed less effective, so Volrak was most effective with his club. But the real star was Notgandalf, who threw daggers at the skeletons from a distance, and hit every single time. The daggers passed through the ribs and rattled around inside the ribcages before dropping to the floor – they did little damage, but it was helpful enough that they managed to win, and he got the killing blow for two of them! Drashi had taken the brunt of the damage and Volrak cast Cure Light Wounds to heal him.

Exploring super carefully now, the party proceeded to the chamber to the south, discovering the eroding remains of a hideously deformed snake-god statue. Water dripped from the ceiling and drained through a water-carved hole behind the statue to a passage below.

The party squeezed down, leaving a rope tied there so they could climb back out. A dank, slimy passage opened into a wider corridor guarded by six tall snake-man warrior statues. They stopped and poked one to make sure it was inert. They went back and grabbed a large chunk of stone from the shattered door and Beldrum tossed it at a statue, smashing an arm off (while they were holding their breaths in case of more poison gas). Approaching the statues closely for the first time, they noticed the one they’d knocked an arm off was slightly rotated, so they tried turning it more, revealing a secret door to short passage and room beyond. This room contained rotting furniture, a regal silver snake-man amulet, and a couple of usable pole-arms, which they gave to the torchbearers. They checked if any of the other statues rotated, but they didn’t, and then they proceeded further.

The corridor opened into a large octagonal chamber with a liquorice-smelling, oily black pool in the middle of the room, life-sized snake-man statues in the corners, and doors or openings in each of the eight walls. The party avoided the pool in the middle and walked close to the walls around the room. They looked in the open corridor to the south-west room first, finding 6 ranks of 3 clay snake-man warrior statues. They smashed one to be sure it was a clay statue before deciding to nope their way out and try another room. They opened the unlocked wooden door to the south-east room next and found some scrolls written in a strange language, but had no way to read them. Then they tried the stone door to the southern room, which was only partly excavated and empty except for some rusty digging tools.

Opening the door to the north-west they saw the glint of something shiny reflecting their torchlight back from the end of the corridor, and smelt the tang of a thunderstorm. They decided that it might be some sort of lightning trap, and proceeded to examine the floor very carefully, where they found a pressure plate. They tried tossing the rusty tools from the south room onto it, but it wasn’t heavy enough to trigger the trap, so they tried tossing the stone arm of the large statue that they’d knocked off. This triggered a lightning bolt in the corridor, but the explorers were all safely cowering behind the door and nobody got zapped. They examined the room and lifted off the lid of a stone coffin, to find it empty. They also found the silver disc that had reflected their torchlight, but they were so scared of it that they didn’t dare touch it.

They opened the door to the north room and found the passage blocked by fallen rubble from the ceiling. They heard the sound of shuffling and thumping and scraping from behind the collapsed passageway. They noped their way out of there immediately and shut the door again.

The north-east room contained a stone coffin and a distinctive smell of tar. They repeated their lifting of the stone coffin lid, releasing a horrible black slimy thing that turned out to be the partially tar-mummified remains of a snake-man! This was a tough fight and they knew it. Notgandalf attempted his Magic Missile, but failed his spell roll miserably and it fizzled! The whole adventure he’d been hitting things by throwing daggers, and now he gets to cast his one spell and fails! The others went into a fighting retreat and continued trying to hit the tar-mummy. They instructed a torch-bearer to throw a torch at the tar-mummy, but he missed and the torch clattered uselessly to the floor. They were getting good hits with edged weapons, but the tar-mummy smashed Beldrum and he collapsed! The others managed to finish the mummy off, surviving by the skin of their teeth. Volrak beseeched his god for an additional spell, made his roll… and his god was not happy, so denied the spell, and Beldrum passed bravely into the afterlife. They decided to burn the body of the tar-mummy, and so found a pair of gold rings, but they were too scared to try them on.

Battered, bruised, and dragging Beldrum’s body back, they retreated to the surface and home to their village to rest, recover, and return another day.

One of the players drew a map of their adventure so far, and scanned them today for me:

Tomb of the Serpent Kings: level 1

Tomb of the Serpent Kings: level 2

it was a great night! Also, I made pizza for everyone for dinner. I’d made the dough earlier in the afternoon, and put it in the fridge. Then when people started arriving and rolling up their characters I rolled it out and topped it and baked fresh pizza for everyone. I made a pepperoni pizza, a satay chicken pizza with cashews, and one of my pumpkin, walnut, and feta pizzas. They turned out great and everyone liked them. So all up it was a great games night with my mates. I’ll try to schedule a follow-up session of the game in a few weeks so they can continue exploring the tomb.

Today, Saturday, was very hot, and I stayed in mostly, except for doing a 2.5k run first thing in the morning. I wrote up the above log of the game for our private wiki, so we have a record of it. And the other main thing I did was write a new lesson plan for the advanced ethics class, on the topic of debt.

New content yesterday:

New content today:

Thunder and rain

Today was all about the weather. We had intermittent heavy rainfall all day, with some very loud rolls of thunder at times. Some suburbs of Sydney received over 100 mm of rain in one hour this afternoon, and there was flash flooding in many places. It wasn’t so bad where I am, but it was definitely torrential for a while in the mid afternoon.

I did manage to take Scully for a couple of walks during lulls in the rain, when the sun even came out, just to make it steamy and humid.

Besides my ethics classes, I worked a bit on preparing for tomorrow’s Dungeons & Dragons game. I made an invitation graphic using the picture from the front of the Basic Set rulebook that we’ll be using.

Invitation

I also planned out the pizza menu for the dinner I’ll be cooking while the guys roll up their characters. Looking forward to it!

New content today:

Kickstarter loot!

1. When Elon Musk took over Twitter and things started going bananas I initiated migration over to Mastodon (@dmmaus@dice.camp). I posted a few times to Twitter to let followers know, and then signed off, but I didn’t delete my account. I kept the Twitteriffic client open on my desktop and checked it every few days to keep up with any news from people I followed.

I checked it today, and discovered that my feed hadn’t updated in three days. I mentioned this to a friend, and he said that Twitter’s third party API had been turned off, so a lot of clients no longer worked any more. Checking the news myself, I found an announcement from the developers that indeed Twitteriffic could no longer access Twitter’s API, so they were discontinuing the app. So… today I shut it down and deleted Twitteriffic. I also decided I may as well delete Twitter from my phone (I rarely ever used it there – I much prefer desktop). So I’m now completely Twitter-free. Although my account still exists – I just can’t be bothered to delete it. And who knows, perhaps it might come in handy for something at some point.

2. Australia Day is on Thursday this week. I wrote about the ongoing and slowly growing controversy surrounding Australia’s national holiday last year and the year before.

Today there was an article on the ABC News site saying that a growing number of people are seeking to completely ignore the public holiday by going to work, rather than taking the day off. It discusses the complications that arise when people want to work on a public holiday, and mentions that increasing numbers of companies are in fact allowing staff to ignore the public holiday and work if they want. However this is not a standard thing that is allowed for in the holiday legislation, so companies are still allowed to say that the company is taking the day off and employees cannot work on the day, even of they want to.

It seems like quite a weird situation. It’s like imagining an American deciding they don’t agree with the principle of Independence Day and seeking to ignore it by going to work on 4 July. As I said in the past two years, this sort of weirdness is going to continue and escalate until we change the date of our national holiday.

3. I completed the week’s topic on medicine with my main ethics classes. Part of it is discussing the incredibly high cost of insulin in the USA, compared to almost every other country on Earth. Today I had one girl in a class say that if she gets diabetes, she’s going to move to Australia!

4. I received a package in the mail today! It was rewards for a Kickstarter that I backed in 2021, for a fantasy roleplaying adventure from Goodman Games, Crypt of the Devil Lich. Here’s all the loot I got: the hardback adventure book in a hard slipcase, bonus extra level, booklets of pregenerated characters, player handouts, and designer notes, plus a couple of posters and a sheet of stickers.

Crypt of the Devil Lich

I chose to get it in rules compatible with D&D 5th edition – the other option was for Dungeon Crawl Classics, which I also own already, but have not actually used to run any games before. Of course I made the choice before the present kerfuffle with D&D and the Open Gaming Licence that everyone is talking about. I might have chosen to get the DCC version today, although really that’s mostly because after running D&D 5th edition several times I’ve actually grown to not like it as much as I did at first.

I find the 5th edition combat system too tactical. I prefer a fast and loose, more abstract style to combat, rather than having players counting map grid squares and calculating ranges down the foot. Thus my decision to use the old 1981-vintage D&D Basic Set rules for the game I’m planning to run with my friends soon. That’s scheduled for Friday 10 February.

New content today:

Start of the week, end of the week

It’s Monday, which is traditionally the start of the working week. However for me I treat it as the end of the week, because it’s the last day of teaching the current ethics topic on Outschool. I start the new topic on Wednesday (and on Tuesday I have no classes). So it was the end of the Wealth and Poverty topic. Honestly, it’s one I’m happy to see the end of, because it was a tough topic to navigate without making the questions too leading for the kids. By today I’d managed to mentally rearrange things to get the best out of it and make it flow better than my initial ordering, and I’d come up with some extra talking points and questions on the fly that I incorporated in later lessons.

I managed to sleep decently well last night. I did wake up a couple of times – I always do, I’m a light sleeper – but I managed to drift off again before the noise of the past two nights got into my head. It was there again, but I successfully defeated it. I don’t know if I’ll be able to do that again tonight. This evening I tried knocking on the neighbour’s door that I estimate to be the most likely source of the noise, but they didn’t answer. I’ll try again tomorrow during the day.

So I slept in this morning, not getting up until after 8 o’clock. That meant I didn’t have time for breakfast and making/kneading a sourdough loaf and going for my run before my first class at 10am. So I delayed the run until later in the day. My wife wanted to go to the gym during her lunch break (from working from home), so I took Scully out on a big walk and grabbed some lunch on the way.

It was pretty hot in the middle of the day, so I delayed my run until later. I eventually got to it about 6pm, when it had cooled down to 26°C, which is still really a bit warm for running.

During the afternoon I worked on assembling new Irregular Webcomic! strips for this week. I also made a D&D monster for the January challenge in my Outschool D&D group. I post a monthly design challenge for the kids in the group, and at the end of each month we share our designs. For January I suggested designing a hybrid creature monster, along the lines of the classic owlbear – melding together two unexpected animals. So here’s mine:

Sharkle stat block

New content today:

Last day of holidays

It’s Monday, the public holiday in lieu of the New Year’s Day holiday which was on Saturday. Tomorrow is back to work for many people after the Christmas/New Year break, including my wife, and myself, as I begin teaching classes on Outschool again tomorrow after my break.

Today was warm and summery. We went for a long walk with Scully in the mid-afternoon, and were pretty hot by the time we got home.

I worked on writing the lesson plan for the new week of ethics lessons – the topic for the week is “laws”. Asking questions like why we have laws, and what gives a government (or anyone else for that matter) the authority to make and enforce laws?

Another thing I’ve been doing today is downloading PDFs of the old TSR Dungeon magazines, containing Dungeons & Dragons (and occasionally other game) adventures. Someone on reddit linked to a Wizards of the Coast approved (hence legally available) archive of all 221 issues on archive.org. I remember when Dungeon was first published, and I had print copies of issues 1 and 2, though I never bought any more as I had very limited money at the time, and I preferred the broader gaming subject matter of Dragon magazine. So being able to have the entire collection as PDFs is amazing. And not only is there a copyright-holder-approved archive of Dungeon magazines, but there are Dragon magazines there too.

New content today:

New Year’s Eve – end of 2021

I don’t really do end of year retrospectives, so let’s just cut to the chase and see what I did today.

I got up early and headed straight to the supermarket. I managed to book the earliest available timeslot for grocery pickup, which I took because I figures the earlier in the morning I’m there, the fewer potentially COVID-infected people will be around. I grabbed my order and was out of there within about a minute. I also popped into the bakery and grabbed a loaf of Vienna style bread for a special dinner for tonight.

After getting home, I went for my run, and then after that I finally had breakfast. This is very unusual – I normally have breakfast within a few minutes of getting up, so I’m not used to waiting any length of time before eating in the morning.

Continuing from yesterday’s window cleaning, I did more spring cleaning stuff. First I attended to the balcony door and glass panels. I took the sliding insect screen door off the track and washed it clean, then cleaned all of the glass door panels. After remounting the screen door, I continued washing the balcony, which is really a job I should do more often as it collects blown leaves and dust quite quickly.

Inside, I decided to clean out some wardrobe space which has been dedicated to keeping boxes from products such as our cameras, iPads, phones, and laptops. I kept the boxes in case we ever sold the items, but given that we’ve sold exactly zero in 20-odd years, I figure maybe it was time to just get rid of them and reclaim the storage space for something useful.

I took Scully for a walk over lunch while my wife went to the gym. We went over to the fish and chip shop where I got some fish & chips for lunch. I ate at my favourite local lookout spot, with a view over the city. it was a warm sunny day, with not a cloud in the sky. Fortunately, after some vandal poisoned the shade trees at the lookout spot a few years back, one new tree has grown to provide shade on the bench where I sit again.

Back home, I realised there was something I needed to do by the end of the month! The Outschool Dungeons & Dragons group that I run for kids has a monthly adventure writing challenge, and for December I posted a challenge to write an adventure featuring a spooky lighthouse. I said I’d post my own adventure at the end of the month, so now I had to write one. I knuckled down and typed out 100 words of adventure material in a few hours, which I then formatted with some of my own photos as illustrations and exported to PDF, before posting it to the group. Phew!

For dinner tonight, New Year’s Eve, we have something special. For starters I used the figs I bought the other day to make grilled figs with ricotta and honey:

Grilled figs with ricotta and honey

After that was the main course, baked brie in bread with hazelnuts and honey:

Baked brie in bread with hazelnuts and honey

Just look at that melty cheese!

Baked brie in bread with hazelnuts and honey

That’s the way to put back in all those calories burnt doing exercise and housework today!

It’s now still a few hours before midnight and 2022. I hope you all have a good New Year’s Eve, and that 2022 brings us all some relief from this miserable pandemic thing.

New content today:

Tech panic!

I woke up this morning, got out of bed, grabbed my bowl of muesli and yoghurt, and sat down to check my emails and stuff from overnight.

When the computer screen came on, there was a system dialogue. It said the most recent backup attempt had failed. And…

… that the most recent available backup was from some date in 2018.

Now, I’m no expert in how Apple’s Time Machine backups work, but that seemed somewhat sub-optimal. I didn’t have time to do much about it, as I had to get ready and head to school to teach my weekly Ethics class. So I set it to try and do another backup while I was out, and headed off.

I taught my class, and popped into the supermarket to buy a few things we’d run out of, and came home, to find the new backup had also failed. A quick discussion with some of my more tech-savvy friends confirmed what I suspected – it was time to get a new backup drive. I ordered one online, for pickup, not delivery, so I could get it today. It was ready to pick up pretty quickly, and I caught a train a few suburbs over to get it.

While I was out, I decided to grab some lunch, and had some tonkotsu ramen at a place in the shopping centre. It was okay, but I’ve had better. I picked up my new hard drive, and then since there’s a game shop there I popped into have a quick look at the games. They had copies of the new D&D book: Van Richten’s Guide to Ravenloft. I had a quick flip through and it looked like the sort of thing I’d like to read through fully and mine for ideas, so I bought a copy, with the limited edition alternative art cover. When 5th Edition first came out, I bought every book as it was released, but now I’m being more selective, as I don’t really have much use for some of the books they’ve been releasing lately (e.g. Candlekeep Mysteries, Eberron).

When I got home I plugged in the new drive, formatted it, set it as the new Time Machine backup drive, and started a full backup. Now, seven hours later, it’s still going, although it should finish in less than another hour. And then I can breathe easy again…

New content today:

Comic photos and walking

This morning I photographed the new batch of Irregular Webcomic! strips that I wrote over the weekend. I finished just in time for lunch, so went for a nice long walk to stretch my legs and get some food. I ended up doing a loop to the Italian bakery and back via a different route, completing 6.6 kilometres according to my tracking app. Phew!

Ad then when I got home I realised I should have got some groceries – we needed milk and bread, and probably something to cook for dinner. So later in the afternoon I took another walk up to the supermarket.

While at home I got a delivery – a copy of the original cover printing of the 1st edition AD&D Monster Manual. I’ve had a Monster Manual since 1983 or so, but it was the updated cover art, while I had the original cover art of the Dungeon Masters Guide, so they never matched. I decided a while back to try to get an original cover Monster Manual, and have been watching eBay for several months now. I bid on a few but lost the auction, and there was one “buy it now” that looked good from a seller in the UK, except it was a large bookseller and they had a disclaimer that the cover photo was a stock photo and not the actual product, and they couldn’t guarantee that the cover art was the same as the photo. I contacted them and said I was after a specific cover art, and could they verify it for me, and they wrote back and basically said no… so I declined to purchase that one. But last week I found an inexpensive copy in good condition from an Australian seller, and snapped it up. When it arrived today, I was very pleased, as it’s in great condition for the age. And now I finally, after 36 years, have a complete collection of the original artwork AD&D rulebooks.

Monster Manual

New content today:

D&D night

I’m a few hours later than normal, because Friday was the day of the big Dungeons & Dragons game that I’ve been preparing for. I had a lot of last minute preparation to get done, and then it was off to AS’s place, where he was hosting for the evening.

We had five players, plus me Dungeon Mastering. The adventure was set in Ravnica, a giant plane-spanning city first described in the game Magic: the Gathering. I instructed the players that their characters did not know one another before the adventure begins, and that they were to keep their characters secret from each other. When pizza had been consumed and everyone had settled at the table to play, I began the adventure:

Splash!!

You are woken suddenly by cold water pouring over you. A LOT of cold water. You flail around, trying to get your bearings, and realise you have no support – you’re splashing in a pool of deep water. You find the surface and gasp for air. You instantly regret this move as a horrible stench of decay and filth fills your nostrils and lungs. But you need to breathe, so struggle to maintain your position on the surface. Your legs reach down and can’t find anything to stand on. And as you blink frantically with your wet eyes you realise it’s dark. Very dark. Darker than the deepest night in the narrowest alleyways of Ravnica. And as your eyes try in vain to adjust to the darkness, you realise there are other people next to you, also flailing about in the putrid water.

The first thing they had to do was figure out how to not drown. They were in a sewer, and had to swim to a side of the tunnel where there was a narrow ledge where they could crawl out of the water. Once a couple of them had managed this, the crocodiles attacked. This was when they discovered that their most of their weapons and magical gear were missing. A few had concealed daggers, with which they fought off the crocodiles.

Once they had time to breathe (the foul, stinky air), they could introduce themselves to each other. And begin the process of working out what just happened. None of them knew each other and the last thing they remembered was going to sleep at night after a fairly boring day.

And thus the chain of adventure had been set off! They ended up tracking across the city, encountering a disinterested bath house attendant (nothing in this city surprised him any more, and he only wanted to cadge an extra gold coin off each of them for a fresh set of clothes), ogre thugs, a goblin gang, helpful librarians, a mystical dryad, and a torture chamber operated by a demon. By the end of the night they had some idea what they were doing, and we packed up to continue the adventure another day. I think everyone really enjoyed it!

As a helpful prop, I made everyone reference cards for their magic items, so they could instantly see in front of them what they had, and hand them back to me when used up (for example magic potions). Here’s an example of one card:

Lantern of Revealing card

(Lantern image is copyright Wizards of the Coast, reproduced from D&D Beyond, at smaller size for non-profit illustrative purposes only.)

Another thing was that Andrew Coker decided his character would have the personality trait: Loves a good insult, even when directed at him. To assist in coming up with good insults, he and I worked together on a random fantasy insult generator, using our mezzacotta random text generators code that I’ve been taking about previously. We kept this one secret form the other guys until after the game, so it was all new to them. It was very cool seeing Andrew’s character slinging these amazing insults at everyone he met during the game. Do check it out, and perhaps use an insult next time the opportunity strikes.

So, a good night was had by all!