Friday/Saturday Double

I missed yesterday’s post because I was out most of the day, so I’ll cover Friday and Saturday now to make up for it.

Friday morning I had a meeting at Standards Australia, chairing the committee on photography standards. I caught a train into the city, where Standards Australia has their offices in the Australian Stock Exchange building. So you have to check in and get a security pass, and the lifts have this weird operation where you swipe your visitor card and a lift comes and takes you to the floor you’re allowed access to, without you having to press any buttons – in fact the lifts have no buttons at all inside them.

We have committee members form various research and cultural institutions, as well as representatives form industry and professional photography associations. I reported on the work done at the international standards meeting in Cologne that I attended in October. One particularly interesting project is updating the formulation of visual noise measurement in photos, to revise the current international standard. Experimentally, the current definition doesn’t correlate very well with human observer opinion on how much noise is in an image. People from several countries have been doing experiments designed to derive and then verify a new formula based on image statistics – including an experiment that I ran in December 2018 (while I was still employed). The work is approaching the final stages and a revision of the standard should progress through the approval process in the next year.

After the meeting closed, I walked through the city to do some Christmas shopping. For someone I wanted to get some classic thriller movies, so I checked out a major retailer and their BluRay section. They had a bunch of Hitchcock films, and I thought I’d get Psycho and Vertigo. Both were available for $12.95, but Psycho had a discount sticker on it saying “2 for $20”, while Vertigo had a sticker “Buy 2, get 1 free”. I grabbed them and went to the counter and asked if they could treat the second sticker like the first and give me both titles for $20. The person said no, the stickered items were very strictly applied, and they couldn’t change the discounts. Feeling cheated of a bargain, I walked out empty handed.

A few blocks south, there was another shop of the same retailer, so I went in to see if their stick was any different. Again Psycho and Vertigo for $12.95, but here Vertigo had a “2 for $20” sticker, while Psycho had no discount sticker. If I’d managed somehow to get Psycho from the first shop and Vertigo from the second, I could have had them both for $20! But at this shop they again refused me the combo discount, so I stubbornly refused to buy either of them. If the stickers are “strictly applied”, how come the same titles are stickered differently at different shops??

Anyway, I progressed through a series of other shops, buying gifts along the way. The shopping areas were moderately crowded with Christmas shoppers, but not as bad as it’ll get in the next few weeks. Then I headed home on the train again. The sky was very grey and smoky still from the bushfires, but it seemed higher up, and not clogging the ground level with smoke like it had on Thursday.

After a brief stop at home, I set out for fortnightly Friday games night at a friend’s place. We started early, to give us an hour and a bit to write some Darths & Droids comics, at which we made good progress, writing four new strips. We’re still finishing off the Muppet storyline, and haven’t started work on The Force Awakens yet. We’re planning a group viewing of The Rise of Skywalker when it’s released in a couple of weeks, after which we’ll sit down and figure out our storyline through the final three films.

Then it was into games! We started with The Quacks of Quedlinburg, in which each player is a quack doctor, brewing magic potions in an attempt to sell them to suckers patients, in order to buy more ingredients to make more profitable potions:

The Quacks of Quedlinburg

This game was interrupted a bit by several of us veering off to play Magic: the Gathering games to complete the high-powered cube draft we started back in September. The final few games were completed, and Steven ended up winning, while I managed to come dead last, despite being the only person who knew in advance what cards we were going to be playing with! While this was going on, other players played hot seat in the Quacks game, taking over as other people subbed out to play Magic. I started the game in one seat, but returned later to take over another seat, from where I managed to come second in the game – while the seat I started in came last!

After this, we split into two groups to play two different games. I ended up playing Wingspan, which I’d never played before. It’s a game of collecting different birds, using food to gather them, and then they lay eggs, and various other things happen that score points.

Wingspan

This was two rounds in; I was playing the board at the bottom with the red cubes, and I thought I was going rather poorly. But by the end of the game:

Wingspan

I had a lot of birds, with a lot of eggs. My birds were not worth many points compared to the other players, but I had so many eggs that I won the game by 3 points! (89 on the score sheet in the photo.) It was a fun game, and I’m definitely keen to try it again.

The other guys were all ribbing me during the game, saying I’d find factual errors or stuff on the bird cards, since I’m interested in birds. I don’t recall the details, but I certainly made some erudite bird comments during the game, which only served to prove their point!

I got home late, so didn’t make a post last night. Today, Saturday, I spent the morning cleaning the bathroom and then making one of the new Darths & Droids strips that we write last night. And then after lunch my wife and I went out with Scully to a market, to meet her mum and sister there. Scully got to chase ducks and geese, which I don’t think she’s seen before. The geese were three times her size, but she was keen to chase them! The market ate up the afternoon, and then this evening we went out for dinner at a Greek place near us – that was established in 1969, so is celebrating its 50th anniversary this year.

Today was warmer, and the sky a smoky grey all day. This smoke is really starting to get to people, me included. It feels like we haven’t seen blue sky for weeks. And the outlook isn’t good either, with forecasters saying it will most likely hang around Sydney for weeks, if not months. Blah.

New content yesterday:

New content today:

Comic writing Saturday

I managed a bit of a sleep-in this morning, since my wife didn’t have to get up early to go to work. Then there was Saturday housecleaning, which today included vacuuming and washing the bathroom and kitchen and balcony floors.

But I spent most of the day writing comics, both for Darths & Droids and a new batch of Irregular Webcomic! that I want to get completed in the coming week.

And for dinner we went out to a newish place nearby for fish & chips. We hadn’t been there yet, and they had some outdoor tables where we could bring Scully to sit, but when we got there they had them all inside – possibly because the evening was cool. But we said we wanted to sit and eat with our dog, and they set up a table outdoors for us, so that was good. And the food was pretty good. I think we’ll go back there again.

New content today:

Ethics of eating animals, round-up

This morning was the last lesson of the current Ethics topic on whether it’s okay to kill and eat animals. Since most of the kids missed last week’s lesson when we went through arguments that it was okay, I did a quick recap of those arguments, before launching into today’s lesson on arguments why it’s not okay. It went fairly well, with fewer interruptions and blurting out, and more kids putting their hands up to speak, so we had a good discussion of the topic.

At one point the very quiet girl (who I’ve mentioned before) put her hand up and I noticed it – but I was busy quelling some diverging discussion between a couple of other kids. One had started talking about how vegetarians are hypocrites because plants are living things too and have feelings and feel pain, and then another kid interrupted and said no they don’t, and then the two of them were talking at once and I had to step in and quieten them both down. I said that we weren’t discussing plants, we were discussing animals, and to stick to the topic. Then I turned to the quiet girl and she had her hand down, but I asked her anyway if she had something she wanted to say – because I want to encourage her to speak whenever I can. She said, “No, it was about plants.”

My pleasure at seeing her raise her hand was somewhat deflated. But after the class, she hung around because this was her regular classroom. She always helps me put the furniture back from the circle of chairs to the regular desk layout. As we were doing this, I asked her what she was going to say during the lesson. She said that leaves of plants can die, so they’re definitely alive. Okay, it wasn’t that profound, but I was happy that she’d raised her hand, and that after the class I’d followed up and encouraged her to talk. I only have two more lessons with this group of kids, and this girl is the one I hope the most turns out to have a good life ahead of her. And that in some small way my teaching her helps lead to that. I mean, I hope all the kids do well, but I think this girl will need a bit more luck than most of the others, and I hope she gets it.

I’d walked to the school, and I took a longer route home, via the hardware store again to buy some garden stakes, because after yesterday’s repotting our chilli plant was leaning a bit, and I wanted to stake and tie it to keep it vertical. Along the way I passed a kitchen supply shop and decided to poke my nose in to browse around a bit, since I’d never been in there. It’s way bigger than I expected, and full of all sorts of fascinating gadgets, as well as cookware and tableware, and some other stuff on the extreme fringes of things related to food preparation and service.

As I walked home through the grounds of Royal North Shore Hospital, I saw that a whole tree had been uprooted and blown over, probably by yesterday’s storm.

At home, I spent the afternoon writing some Darths & Droids strips. Oh, and doing a bit more housecleaning – the job that never ends! And tonight played a couple of games of Codenames Duet with my wife. We managed to win both by the skin of our teeth, phew!

New content today:

Science Saturday

Besides the usual bathroom cleaning, I dedicated much of today to Science! I finished writing that 100 Proofs article I’ve been mentioning.

And I planned out what I’ll be doing with the school children on my next STEM Professionals in Schools visit on Monday. I wanted to do a Q&A session with all the classes, because it’s minimal preparation for me, but my contact said the kindergarten and Year 1 teachers requested me to do a presentation, because their kids are too young to be able to come up with sensible and meaningful questions. [It’s true – last time they got fixated on asking me “how many X are there?”, for X=(cats, animals, fish, bones, trees, etc).] SO I went through my old slides and found one I did on dinosaurs 5 years ago – so none of the younger kids will have seen that one. I refreshed myself on what was in the slides so I can talk about it on Monday.

And for Science Club I planned a new experiment. We’re going to make pH indicator using red cabbage, and then test various household chemicals. The usual suspects like lemon juice, vinegar, baking soda, etc. Which meant I had to draw up a shopping list. I’ll have to go shopping tomorrow for everything I need.

Oh, and I spent a bunch of time making tomorrow night’s Darths & Droids strip, following the writing session yesterday.

And now, it’s late… time for bed!

New content today:

Games night!

Late update, because last night was fortnightly games night with friends. I took my new games acquired at Spiel in Essen, and we played Walking in Burano:

Walking in Burano

And Deep Blue:

Deep Blue

Burano was a hit. Deep Blue I think we need to play a few more games of, and with more players. We had four players for Burano, which was great, but two more people arrived after that, and Deep Blue only supports up to five, so we split into two groups of three. The box says Deep Blue plays in 45 minutes, but we took almost 2 hours to play the first game. It’ll speed up as we become more familiar with the rules and strategies, but my feeling is that more interaction with more players will be better as well.

We also played a new game that AS brought, The Quacks of Quedlinburg, a magic potion brewing game which was a lot of fun:

Quacks of Quedlinburg

Earlier in the day I wrote a few scripts for Darths & Droids, hoping to be able to go through them with the guys before games started. But AS was hosting, and it’s difficult to do at his place since he doesn’t get home from work until later, and by then everyone just wants to get started on the games. So we’re going to review the strips over online chat this weekend – hopefully in time for Sunday’s new one to be published!

Doing that, and other stuff, meant i didn’t have time to complete that 100 Proofs entry I started on Thursday. Maybe today??

New content today:

Games night

Friday was fortnightly games night with my friends (so this update is a few hours late, posted Saturday morning).

I spent the morning working on some scripts for Darths & Droids comics, to prepare for a group writing session before we got stuck into the board games. Sometimes at the writing sessions we sit staring at a blank screen for a while before figuring out what the story action is supposed to be. To avoid this loss of time, it helps if I write skeletons for strips containing the major plot points as dictated by the screencaps we’re using, which we can then either tweak or just fill in with jokes during the group writing time.

When we assembled early to start writing, it helped a lot, and we breezed through writing a batch of scripts for the next few comics. When I say “breezed through”, I mean at one point we spent 10-15 minutes discussing a single word of a script, looking up synonyms, trying alternatives, arguing about it, until we finally settled on the right word to be used – and then of course another 20 minutes or so going through the repercussions to the rest of the script and the plot of choosing that particular word and redrafting several other lines to make the word choice more significant.

We do this sort of thing quite a lot – during this process we recollected one time a few years ago when we’d spent almost an entire 2-hour lunch break arguing about the pluralisation of one word. An argument that continued later that day, and into the next week, including one of the writers logging onto chat during his honeymoon to continue the argument remotely. (When I say “argument”, these are academic arguments with points of logic, rhetoric, and carefully phrased rebuttals, not shouting matches. Mostly.)

After successfully completing the day’s writing goal, we turned to games. We still had some games from last fortnight’s Magic: the Gathering draft tournament to complete, so those players peeled off to do that, while others joined a couple of non-Magic players to start board games. Because people were in and out of Magic duels, we stuck to short games, rather than start anything too long. I played my last game of the tournament, and finally drew the Ancestral Recall that I’d drafted, so I got to cast it for the first and only time of the tournament. It didn’t help though, as Andrew S. used Armageddon to destroy my lands while he had creature advantage, and I couldn’t recover in time.

I played games of Magic Maze, Junk Art, Bärenpark, and a new playtest of the game that Andrew S. is working on developing: The Queen of England.

Bärenpark

The photo shows Bärenpark in progress. My bear park is at the bottom, Andrew C’s at left, Andrew S’s at top. Final scores: AS 96, AC 95, me 93. This game is often extremely close in scores at the end. Unfortunately I made an error in reading one of the symbols on the bonus tiles, and so concentrated on getting statues instead of sun bears, which probably cost me a few points, but oh well.

The Queen of England is a game that AS has been developing for a while now, and it seems to be approaching a version playable enough for commercial development. It’s a deck building game with vague similarities to Dominion, but with a board and area control components that add a big chunk of tactical depth. We may be ready for a wider playtest at some stage – I’ll have to ping Andrew about that.

New content today:

Comic maker, makin’ comics

Besides the usual Saturday morning housework, today was mostly spent making comics. A new strip of Darths & Droids, and assembling strips from the batch of Irregular Webcomic! photos I took during the week.

Um, that’s about it. I went out for dinner with my wife to an Indian restaurant – a new one we hadn’t been to before. It was good.

New content today:

Basil Sunday

This morning my wife and I took Scully on a long walk, around to a bakery/cafe over in the next suburb, where we stopped for a morning tea. On the way back we ran into another couple walking a dog, and they were new to the area, so were asking us about good routes for walking dogs. We showed them part of the way we were taking home, down a steep set of steps to the Harbour shore and along a cove where there’s a small marina with yachts. It’s a nice walk, and there are often several types of birds around: ducks, cormorants, gulls, swallows, occasionally parrots.

Back at home I continued writing new scripts for Irregular Webcomic!, before realising that hadn’t made today’s Darths & Droids strip yet! So I made that (my friends and I had written the script a couple of weeks ago).

Late in the afternoon we went to the hardware and pet stores. We wanted to get a basil plant so we’d have fresh basil leaves to use for cooking through the summer. And some saucers to go under the pots of the basil and the chilli I bought the other day, to catch any excess watering.

New content today:

Architects of the West Kingdom

Today was spent getting used to my new tooth, and also in doing some comics work. I assembled a new Darths & Droids strip for Sunday’s update, and then wrote a bunch of new Dinosaur Whiteboard comics for the first time in six months. It’s funny how having more spare time means I’ve had less time to spend making those. Anyway, I’m hoping to keep those up 5 days a week for a while again.

I did some admin work involving contacting my mother’s ISP to sort out some account stuff for her. Then went out for lunch and to buy some groceries to lead into the weekend.

Tonight was fortnightly games night with friends. Five of us gathered at Steven’s place, and we kicked off with a Darths & Droids writing session, titling the strip I’d made this morning and then writing new strips. After we did that we got stuck into games.

I played a couple of quick games of Rubik’s Race, which was really only there because Steven has primary school aged children. It’s nowhere near as difficult as a Rubik puzzle, and is essentially a simple sliding tile puzzle that is played as a race between two players.

After pizza we got stuck into a serious game: Architects of the West Kingdom. This is a worker placement game, in which you have 20 meeples and each turn you place one on the board in a location of your choice, and then depending on the location you perform an action per meeple that you have at that location. Some locations simply give you resources, while at others you spend the resources you have to buy artisans, or build buildings. There are also some actions that interact with other players’ meeples, such as capturing them, or ransoming them off to the prison tower for money. You gain virtue for doing virtuous things, such as building the cathedral, giving goods to the king, or paying off debts, while losing virtue for things like raiding the tax store, or visiting the black market to secure a better trade deal.

Here’s the game partway through. I’m playing red, with my supply on the far side of the board in this view:

Architects of the West Kingdom

It’s really engaging because each turn is only a few seconds long and your turn comes around again quickly, so it always feels like you’re doing something, rather than waiting for your turn. You get victory points for buildings, gold, marble, coins, virtue, having built parts of the cathedral, and also any bonus points on cards you may have bought during the game. So there’s a lot of variety in ways to accumulate points, and thus a lot of different strategies that you can use that feel like viable ways to winning. All these are good features, and it’s a fun game. As it turns out, I won with 34 points! The next player had 30.

If you’re looking for a good new game that supports up to five players, I recommend it.

New content today:

Slow Saturday

Housework day! The bathroom is sparkling clean once more, groceries have been shopped, and… I finalised the sale of my old computer to a buyer through a local classifieds website. All very domestic.

In more fun activities, today saw the assembling of tomorrow’s Darths & Droids strip, which was written just last night at Games Night, as reported in my previous post. And I now have RSVPs from everyone I invited to my Very Special Magic: the Gathering Draft event Secret Project that I told you about on Wednesday. Even though I saw some of the guys last night at Games Night, we didn’t talk about it, so I don’t know what sort of thing they’re expecting. But the emailed RSVPs have expressed curiosity and intrigue.

To round out the day, wife, Scully, and myself went out for dinner at a nice restaurant a few suburbs away – from which we’ve just returned home this fine winter evening. It’s always nice to not have to cook! Their dessert menu had a “deconstructed cheesecake” on it, which I had to try because it reminds me of some of the things at mezzacotta Café. It was delicious, actually.

New content tonight: