Serpent Kings one-shot at the science shop

This morning I did another 5k run. It felt tougher than yesterday, since the day was warming up soon after sunrise. The city centre reached 31.6°C, and outer suburbs up to 34°C. It’s supposed to be even hotter tomorrow.

After that I picked up the groceries that I should have picked up yesterday, if not for the system failure at the supermarket.

Then I spent some time in the afternoon preparing for tonight’s Dungeons & Dragons game, which I was running at the science toy shop at the local shopping area. I printed out a series of maps showing successive rooms of the Tomb of the Serpent Kings adventure, so the players could see the shapes and sizes of the rooms and corridors.

Tomb of the Serpent Kings intro

But I wanted to encourage them to make a map, as I would be taking away the rooms after they left them. I thought there would be kids playing the game, but it turned out that two of their regular kid players were on vacation this week, so the only two players we had were a university aged guy and the regular DM, who is a woman about late 20s. Oh well, I figured it would still be fun, so I handed out the character sheets and we started playing. The guy took a thief and the woman a fighter. I had a magic-user and a cleric accompany them as NPCs, and also said there were a few slightly younger hangers-on, who were minding their pony outside the dungeon entrance (who I could call in as backups in case anyone died).

As they progressed through the Tomb they dealt with the traps and initial monsters in clever ways. People came into the shop to browse around and a few people watched us plating the game for a few minutes before moving on. At one point a young girl about 9 years old, accompanied by her father, stopped to watch us play for several minutes. We said the girl could join in, but the father said they were going somewhere soon.

A bit later she and her father came back. She continued watching us play, obviously very interested. The players found a hole in the floor leading to a room below. They dropped a flaming torch in and saw the floor below wasn’t too far down, so decided to tie a rope around a statue in the upper room and lower the end down so they could climb down (and importantly back up later). I said, “As you lower the rope, the torch sets the lower end on fire, and the fire races up and burns the rope.” And the girl blurted out, “I knew that was going to happen!”

At this point we invited her to sit down and join in again, and she did. I gave her a wizard character sheet, and the DM woman gave her some advice on the basics and encouraged her to help them decide what to do. The girl (her name was Alice) ended up playing with us for maybe 20-30 minutes before her parents came back to take her away again. It turned out the father also knew a bit about D&D, and was telling Alice maybe they could get the rulebooks and play together. This was probably the best part of the night, with Alice joining in and contributing to the game.

I shortened the overall adventure so they could reach and deal with the basilisk in one session, so we skipped a lot of the later rooms. We finished up about 9:40pm, after starting at 6. Overall it was really good, and the players were careful and clever enough that nobody died, despite most of the characters being wounded at various points. A great adventure and night!

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