Game design convergence – grandma ninjas!

Sunday morning 10am – lesson 3 in my current iteration of my Creative Thinking & Game Design course. The students and I went through the potential themes for board games that we brainstormed last week, narrowing it down to a list of eight. After some constructive criticism of each idea, it came to picking the one theme that we will work on.

Student 1 picked his favourite. Student 2 picked hers, which was different. I asked for second preferences, and both picked other different things, so now we had four different options with no overlap!

To break the deadlock I suggested how about we combine the two favourite ideas, which were:

  • Ninjas – a ninja training course where we try to become the best ninja
  • Grandma’s evil mansion – a quest to find things in the mansion to defeat the evil grandma

So I said what about a ninja grandma? And both kids went, “YEAH!” So that’s the theme of our game. We’re not sure what the ninja grandma does yet – maybe players can be ninja grandkids and the grandma is training you or sending you on missions. Or maybe each player can be a different competing ninja grandma, training their own group of ninjas. We’ll figure that out next week.

Today’s weather was surprisingly nice, after the forecast 60 mm of rain bypassed Sydney and dumped on other parts of the state.

New content today:

One thought on “Game design convergence – grandma ninjas!”

Leave a Reply

Your email address will not be published. Required fields are marked *