I ticked off another overdue bit of housework today: cleaning out the fridge. I took an hour or so to remove everything from the shelves and trays and door compartments. I removed the glass shelves and washed them clean with detergent, dried them, and put them back in. Cleaned out the vegetable crisper drawer of all the little bits of old vegetables that had accumulated. And wiped down every other surface until the whole thing is as new. I did it in stages, moving things around inside the fridge so that I didn’t have to leave cold things out on the bench for an hour. There was just enough room. I had to do it just before a weekly grocery shop, because if I tried to do it tomorrow after shopping there would have been too much stuff in there.
Not much else to report for today. The rest of it was pretty much the usual old stuff. Ethics classes in the morning and evening. Walking Scully at lunch time. Made a sourdough loaf.
Oh, I did work a little on my Dungeons & Dragons campaign, preparing for tomorrow night’s game. I added up all the treasure from last session, assigned shares and experience points, and determined that the two dwarves in the party and the cleric retainer all levelled up. I’m looking forward to tomorrow’s game!
New content today:
What’s your opinion on milestone leveling?
I think milestone levelling is a concept that’s only needed with the “5e style” of play, where there’s a semi-scripted storyline that the PCs follow, which requires character development at a specific rate to match escalation of threats, with the threats designed to be “balanced” to the power level of the PCs.
I prefer a play style where threats are not artificially balanced at the metagame level, and the world is more organic. Low level characters can and will run into threats that will completely overwhelm them, and it’s up to them to run away or be clever enough to figure out some way to deal with them without brute force. With this play style, you don’t need levels to be balanced, and so milestone levelling offers no advantages.