The main talking point today was how ridiculously humid the weather was. The temperature here in Sydney only got up to 30.8°C, but the humidity was so high all day that it was a major topic of discussion with both my friends and also people in the community. We recorded a dew point temperature of 25.9°C, which set a new record for the highest dew point ever recorded in Sydney. The Bureau of Meteorology tells us that dew points above 24°C are considered “oppressive”.
It sure felt that way. I took Scully out for a leisurely 15 minute walk around the block at 8am, not strenuous in any way – we were in fact dawdling along as you do when your dog is sniffing everything. But by the time we got home I was dripping with sweat and my shirt was saturated. It was similar taking her out for a short walk at lunch time. So I’ve been sitting indoors the rest of the day with the air conditioning on, mainly to take the humidity out of the air, not so much to cool it down.
The cicadas have also been going bananas all day, because apparently they love this sort of hot and sticky tropical weather. This is the loudest summer of cicadas I can remember for several years. We don’t have the Magicicada type of periodical cicadas that North America has, so there isn’t a regular cycle of them. I don’t know what controls the numbers but it varies from year to year in an unpredictable way.
I had five ethics classes today. In between I worked a bit on making a new adventure for Professor Plums, the science shop where I’ve been running Dungeons & Dragons occasionally on Saturday nights. But for something different I’m going to run a science fiction game set in the Star Wars universe. But I’m not going to use any of the Star Wars roleplaying games (I have both the WEG d6 one and Genesys system one) – I’m going to use the rules from Scum & Villainy, a Forged in the Dark game system based on Blades in the Dark. The idea is to give the players, who have pretty much done exclusively D&D 5th Edition, a taste of a different genre and a different game system.
New content today:
I like many things about Scum & Villainy. I’d be delighted to hear about the game you run!
The emphasis of the game, in my opinion, is not as much combat-oriented as D&D 5e is. Also the fact that you can get a 3/4 chance of success even with a zero in a skill is something I like.
I ran it for a bit four years ago. Maybe I should dig out the book and try again!