Scully’s naughty adventure

Today Scully had a bit of an adventure. I took her for a walk at lunch time, up to the shops so I could get some lunch. When we come home, I usually let her off the lead just before we come into the apartment building. I did this, went to open the door, turned around, and she wasn’t there!

Near the front door is one of the ground floor units with a garden, and it has a gate in the fence. I noticed it was ajar…

Scully had wandered in and explored their garden! I didn’t want to go into their property so I was trying to call her back from the gate. Then the lady who owns the unit came in from the street. I’d actually seen her walking out as we came in – she must have just popped out briefly to do something and left her gate ajar. I said I was sorry but my dog had wandered in the open gate. She went in o find Scully, and looked all around the garden, while I waited at the gate. And then she went inside, because she had also left the patio door open, so Scully had gone inside!

She found Scully and shooed her out, and then I called her over. Fortunately this lady knows Scully and likes her, so she wasn’t upset and said it was all fine. But oh dear.

The other interesting thing today was the third lesson of my six-week Creative Thinking and Game Design course with my current student. Last week she said she liked Werewolf and Mysterium, and we brainstormed some game theme ideas, which ended up including “solving a murder mystery” as one idea.

This week I suggested an alternative twist on the theme: getting away with murder. All the players are murderers and have to try to avoid being found out. She loved the idea, and after some discussion of other potential themes, she decided that’s the one she wants to go with. So we’re now designing a game about getting away with murder! You may remember the previous times I’ve run this course, we ended up designing a game about ruining a wedding, and a game about having a family argument. Kids really like selecting the slightly perverse themes!

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