Writer’s block

This morning I did the weekly grocery shop. Normally it’s on Friday, but I moved it up a day because we were out of milk, and decided I may as well buy everything rather than just go to the supermarket for a carton of milk.

Much of the rest of the day I worked on Darths & Droids writing, but it wasn’t as productive as I hoped. I got completely stuck on coming up with a joke for one strip, and stared at it for a couple of hours without any progress. That’s just how it goes sometimes.

My wife is back to working in the office full time, which meant today I had to go in and pick up Scully at lunch time and bring her home for the afternoon. I took her out to the dog park later in the afternoon for a bit of a run around. It’s getting very pleasant in the late afternoon down by the waterside now, as the sun is going down earlier due to the end of daylight saving, and the progression of autumn. The “Gobi Desert” part of the regular walk we do with our dogs isn’t nearly as bad as in the middle of summer.

One productive thing I did was actually while reading reddit, I stumbled across this post about how to reward player creativity in a roleplaying game. The response mentioning Old School Hack (a free RPG game system) struck me as brilliant. Putting it into my own words:

Establish a pool of “Awesome points” (or some other cool name), initially with some number (1.5× the number of players if following Old School Hack’s suggestion). Allow the players to award points to other players for good/creative character roleplaying. Players who have been awarded points may spend them for some game benefit (a reroll or dice bonus, or whatever works in your game system). The GM should add an extra point to the pool whenever they (a) introduce a plot complication, (b) acknowledge that a character has done something disadvantageous due to a character flaw.

This encourages players to roleplay creatively and cleverly, and also to bring their character flaws into play. I’ve made a note of it in my general notes file for RPG game mechanic ideas.

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