Adventure Seeds
Short Ideas
Sorted by genre.
- Cliffhangers
- The PCs uncover rumours of a strange "lost world", segregated from
the rest of the world on top of a tepui (isolated mountain plateau) in
South America. Legends tell of "great lizards", which may be dinosaur
survivors from the Cretaceous era! Recovering one could bring unimaginable
fame and fortune. The only suitable mode of transport to the top of the
tepui is zeppelin...
- Horror
- On board a trans-Atlantic zeppelin flight in the 1930s, something
strange is happening. The adventuring party just happen to be experienced
occult investigators...
For a really cool game, the entire adventure can be played on
board the zeppelin.
- Time Travel
- Enemy time agents have been located jumping on board the
Hindenburg on its final flight from Europe to America in May 1937.
If they manage to prevent the famous disaster, nothing will prevent Nazi
Germany from developing zeppelins as weapons of war, and possibly winning
World War II! The PCs must jump in, deal with the enemy agents, and ensure
the fiery end of the zeppelin era at Lakehurst, New Jersey.
Waitangi
This is an adventure-seed for a Timepiece campaign, as
described in GURPS Time Travel. I actually ran this as a
complete adventure, but alas my notes have been lost...
The Treaty of Waitangi was signed on the 6th of February, 1840 by a British
representative and fifty Maori chieftans. Britain formally proclaimed
sovereignty over New Zealand and agreed to respect the land-ownership
rights of the Maori, who placed themselves under the protection of the
British government. New Zealand was made a dependency of New South Wales,
until 1841.
Waitangi is on the coast of the Bay of Islands, on the North Island of New
Zealand, approximately 35.3 S, 174.1 E.
Enemy agents have penetrated this time period in an effort to stop the
signing of the treaty, thereby leading to persecution of the Maori and
deep-seated resentment of the white settlers. They will attempt to do this
by inciting mistrust of the whites in the Maori. They will steal, murder
and be generally unpleasant, in the guise of Europeans. They will trespass
on sacred ground. They hope to make the Maori angry enough to attack the
whites, ending any chance for a peaceful negotiation. The PCs must stop
this disruption and ensure that the treaty is signed.
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© by
Steve Jackson Games Incorporated.
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