Dino Park - GM Information


Warning: these notes are for the GM's eyes only.

Dino Park, Orlando, Florida

Dino Park is situated about an hour's drive from Orlando in Florida, and right across a road and a few kilometres of scrubby swamp from Walt Disney World. The climate is warm and moist, perfect for raising dinosaurs. The park is rectangular, just over 15km wide by 20km long.

[Wall cross-section image] The park is surrounded by a towering wall of reinforced concrete, some 16m high. From a 7.6m wide base the walls taper inward at 10 degrees to the vertical, leaving a 2m wide walkway along the top, which is fenced with a railing to prevent falls. The wall contains an internal walkway and some small storerooms, connected to the topside walkway with ladders every 50m. (See wall cross-section map for details.)

The interior side of the wall is rimmed with a dry moat, 5m deep and 6m wide. Steel doors from the interior of the wall open at ground level (5m above the moat floor) to small landings, every 100 metres. Metal gantries which normally lie against the wall can be lowered on hinges for foot access into the park proper from the wall. Every twentieth door and gantry is wide enough to allow a vehicle to drive across and into the garage-sized space within the wall. The tunnel inside the wall is 3.2m wide, so it is possible to drive a jeep along it, carefully.

It is important to understand that Dino Park operates as a zoo, not a wildlife park in the true sense. In other words, the animals are cared for and, most importantly, fed by the park staff. If the animals were allowed to interact freely, the carnivores would soon eat all the herbivores and then die of starvation.

Dinosaurs within Dino Park

The following list shows which dinosaur species are living in Dino Park, along with the number of animals of each species. The reference is a page number from GURPS Dinosaurs. The notes indicate whether the species is a carnivore (C) or herbivore (H). The letter U indicates a previously unknown species of dinosaur, which partially resembles the listed species - use the stats of the listed species. A final J indicates that only juvenile specimens are present - the captured specimens have not yet had time to grow to adult size. Limit any juvenile specimens to a maximum mass of about 3 tons, and scale their hit points and damage accordingly.

Species Number  Reference Notes
Alamosaurus256HJ
Albertosaurus342CUJ
Allosaurus429CJ
Ankylosaurus1851HJ
Apatosaurus232HJ
Brachiosaurus233HJ
Camarasaurus333HUJ
Centrosaurus449HUJ
Daspletosaurus343CJ
Deinonychus1744C
Diplodocus234HJ
Dromaeosaurus3044C
Dryptosaurus1244C
Edmontonia351HUJ
Iguanadon655HJ
Hadrosaurus4954H
Hypsilophodon6858H
Montanoceratops3349H
Nodosaurus652HJ
Ornitholestes3531C
Ornithomimus2945C
Pachycephalosaurus3856H
Pentaceratops1249HUJ
Stegoceros2056H
Stegosaurus2635HJ
Struthiomimus3146CU
Styracosaurus950HJ
Triceratops1651HJ
Troodon2747C
Tyrannosaurus447CJ
Utahraptor2947C

Encounters within Dino Park

If the PCs find themselves on the ground within Dino Park, there are several interesting (and potentially dangerous) encounters which may occur.

The simplest encounter is with a group of Dino Park workers. If the PCs have infiltrated the park covertly, park employees will demand to know who they are (unless they have met earlier) and why they are there. Park employees within the park will always be armed with tranquiliser guns and likely be patrolling in jeeps. They will have a more deadly weapon stowed in the car.

More dangerous are encounters with the following:

Sauropods will not be problematical for the PCs, since none of them have yet grown beyond the size of a medium elephant and they are quite docile. Simply keeping out of their way will prevent any trouble. Of course, if the PCs antagonise them, they should get the trampling they deserve.

An interesting encounter which the GM should endeavour to arrange is for the PCs to be chased by a small group of Utahraptors to a place where they can cross the moat and access the tunnel inside the wall. The PCs should see this as an escape route, but the Utahraptors will manage to cross the moat (have them leap on to the raising bridge or something equally dramatic) and enter the tunnel also. A conveniently parked jeep will see a mad drive down the tunnel (requiring Driving rolls with at least a -2 penalty to avoid crashing into the walls) with the raptors in hot pursuit.


Next file: The Montana Site.


GURPS is Copyright © by Steve Jackson Games Incorporated.

Last Updated: