The park is surrounded by a towering wall of reinforced concrete, some 16m high. From a 7.6m wide base the walls taper inward at 10 degrees to the vertical, leaving a 2m wide walkway along the top, which is fenced with a railing to prevent falls. The wall contains an internal walkway and some small storerooms, connected to the topside walkway with ladders every 50m. (See wall cross-section map for details.)
The interior side of the wall is rimmed with a dry moat, 5m deep and 6m wide. Steel doors from the interior of the wall open at ground level (5m above the moat floor) to small landings, every 100 metres. Metal gantries which normally lie against the wall can be lowered on hinges for foot access into the park proper from the wall. Every twentieth door and gantry is wide enough to allow a vehicle to drive across and into the garage-sized space within the wall. The tunnel inside the wall is 3.2m wide, so it is possible to drive a jeep along it, carefully.
It is important to understand that Dino Park operates as a zoo, not a wildlife park in the true sense. In other words, the animals are cared for and, most importantly, fed by the park staff. If the animals were allowed to interact freely, the carnivores would soon eat all the herbivores and then die of starvation.
Species | Number | Reference | Notes |
---|---|---|---|
Alamosaurus | 2 | 56 | HJ |
Albertosaurus | 3 | 42 | CUJ |
Allosaurus | 4 | 29 | CJ |
Ankylosaurus | 18 | 51 | HJ |
Apatosaurus | 2 | 32 | HJ |
Brachiosaurus | 2 | 33 | HJ |
Camarasaurus | 3 | 33 | HUJ |
Centrosaurus | 4 | 49 | HUJ |
Daspletosaurus | 3 | 43 | CJ |
Deinonychus | 17 | 44 | C |
Diplodocus | 2 | 34 | HJ |
Dromaeosaurus | 30 | 44 | C |
Dryptosaurus | 12 | 44 | C |
Edmontonia | 3 | 51 | HUJ |
Iguanadon | 6 | 55 | HJ |
Hadrosaurus | 49 | 54 | H |
Hypsilophodon | 68 | 58 | H |
Montanoceratops | 33 | 49 | H |
Nodosaurus | 6 | 52 | HJ |
Ornitholestes | 35 | 31 | C |
Ornithomimus | 29 | 45 | C |
Pachycephalosaurus | 38 | 56 | H |
Pentaceratops | 12 | 49 | HUJ |
Stegoceros | 20 | 56 | H |
Stegosaurus | 26 | 35 | HJ |
Struthiomimus | 31 | 46 | CU |
Styracosaurus | 9 | 50 | HJ |
Triceratops | 16 | 51 | HJ |
Troodon | 27 | 47 | C |
Tyrannosaurus | 4 | 47 | CJ |
Utahraptor | 29 | 47 | C |
The simplest encounter is with a group of Dino Park workers. If the PCs have infiltrated the park covertly, park employees will demand to know who they are (unless they have met earlier) and why they are there. Park employees within the park will always be armed with tranquiliser guns and likely be patrolling in jeeps. They will have a more deadly weapon stowed in the car.
More dangerous are encounters with the following:
An interesting encounter which the GM should endeavour to arrange is for the PCs to be chased by a small group of Utahraptors to a place where they can cross the moat and access the tunnel inside the wall. The PCs should see this as an escape route, but the Utahraptors will manage to cross the moat (have them leap on to the raising bridge or something equally dramatic) and enter the tunnel also. A conveniently parked jeep will see a mad drive down the tunnel (requiring Driving rolls with at least a -2 penalty to avoid crashing into the walls) with the raptors in hot pursuit.
Next file: The Montana Site.