There are numerous stories and rumours of what lies beyond the Land of Black Ice, ranging from the domain of the gods to
a rich tropical paradise replete with gold and gems, sited amidst a jungle on which the sun never sets. The only thing that
is sure is that nobody knows the truth.
Rift Canyon
This is an enormous canyon, stretching nearly 300 kilometres long and from 10 to almost 50 kilometres wide. The steep walls
fall one to two kilometres to the canyon floor. The rift is surrounded by a broken terrain of crags and badlands, frequented
by the raiders of the Bandit Kingdoms. It is possible to descend to the floor
of the canyon by various steep paths, but few do so because it is populated by evil humanoids and monsters. Great cave
systems are said to extend from the canyon regions.
Sea of Dust
The Sea of Dust is the vast wasteland left after the Rain of Colourless Fire
destroyed the ancient Suloise Empire over 2000 years ago. It lies mostly forgotten by the inhabitants of The Demesnes,
hidden behind the Sulhaut Mountains and the
Hellfurnaces. The land here is covered with a thick layer of ash and dust,
in which nothing grows. Rain is scarce and temperatures soar during the days and plummet during the nights. In calm
weather the terrain can be crossed as a desert, but when winds blow they pick up the dust
and form blinding and choking clouds. The volcanoes of the Hellfurnaces along the eastern edge of the Sea of Dust
contribute extra ash and cinders when they erupt.
Few people ever venture into the Sea of Dust, and fewer still return. There are persistent rumours of Suloise ruins still
standing amidst the drifts of ash, where treasures beyond imagining are to be found. Stranger still are stories of an
inhabited city, surviving from Suloise times, somewhere in the midst of the destruction.
The Wastes
This is a barren tundra, cold and inhospitable. The currents of the Icy Sea make this
region colder than surrounding areas. Little apart from lichen and the occasional moss can grow in the permafrost. Herds
of reindeer roam over great distnces to eke out the sustenance they need to survive, but little else can live here
except cold-adapted monsters and white dragons.