Ship Refits
June 2775
Fusion Engine
Engine Power | Price |
1.0 GW | $550,000 |
1.5 GW | $700,000 |
2.0 GW | $850,000 |
Ground Defence Weaponry
Guns
The following guns require turrets to house them. Guns have
approximately 15 degree vertical movement, unless universal
mount (below) is added.
Weapon | Price |
Gauss Gatling Gun | $4,250 |
Gatling Laser | $10,000 |
Tripod Blaster | $5,000 |
Gauss HMG | $8,000 |
Turrets
Prices are for 180 degree rotation, pop turret assemblies. Pop
turrets are required to maintain ship sreamlining for atmospheric
performance.
Weapon | Price |
Gauss Gatling Gun | $3,500 |
Other listed weapons | $5,500 |
Turret Armour
Advanced composite armour to match hull. Note hull has DR 100.
Turret may have more or less armour as desired.
Weapon | Price per DR |
Gauss Gatling Gun | $210 |
Other listed weapons | $310 |
Universal Weapon Mount
Increases vertical arc of fire of a gun to 90 degrees.
Weapon | Price |
Gauss Gatling Gun | $20 |
Other listed weapons | $35 |
Electrified Hull
This costs $40,310 for parts and installation of required wiring,
internal insulation, and layering of conductive surface elements
over the hull exterior.
Anti-Hijack Program
This monitors internal activity via cameras, motion sensors and
microphones. The program analyses movements and activities of any
desired passengers and can alert trusted crew members to any signs
of suspicious behaviour patterns.
This is a Complexity-5 program, costing $10,000.
IFF Systems
Automatic Identify Friend-or-Foe transponders can be implanted
into the bodies of trusted crew members, and portable versions
can be given to trusted acquaintances. These require an IFF
transmitter to be installed in the ship. The IFF system can be
set to auto-fire weapons at unidentified targets. Note that
automatic Targeting and Gunner programs will also be required.
Item | Price |
IFF Transmitter | $5000 |
IFF Transponder Implant | $2500 |
Portable IFF Transponder | $500 |
Targeting Program | $250 |
Gunner Program | $12500 |
Note that programs may be increased in Complexity to provide
bonuses. This doubles the price for each increase.
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Last updated: Friday, 03 March, 2006; 01:55:07 PST.
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