Anzac Memorial Step-by-Step Gallery


Introduction

This is a step-by-step illustration of how I rendered the Anzac Memorial from my Sydney tileset in SCURK.

The very first step was to find some good architectural books in my local library with photos and sketches of the monument. These are a fantastic resource. Next I drew a rough sketch of the building on paper and marked various measurements on the important lengths of the building. You can do fairly well simply taking a ruler to a photo.

After scaling (I use roughly 1 pixel per metre, which gives tiles about 4 times smaller than Maxis says they are, but to me it seems much more like the right scale, going by the existing buildings) I decided this would fit nicely into a 3x3 tile. Time to power up SCURK!

Step 1

The first thing I realised was that the colours I wanted to use to represent the sandstone of this building were the same as those of the SCURK empty tiles. To reduce confusion, I recoloured the tiles green, with the inter-tile lines a darker green. Then in three basic sandstone colours I laid out the basic ground level boundaries of the building and built each up vertically a fixed distance. The flat surface of the lightest colour was filled in for the first "level". The centre was left empty at this stage, and the beginnings of the circular staircase were put in place.

Step 2

By referring to my sketches, I realised the base level was a little short, so I added another row of pixels in height. Then I outlined the central block of the building and built its walls up to the right height.

Step 3

This process was continued for each of the higher levels. As I went up, the building began to encroach on the surrounding squares of blank tiles, so I added more green to keep things clear. At this point the overall structure of the building is clear and only details remain to be added.

Step 4

This is the detailing stage. First I switched the green background to a speckled grey to represent concrete footpaths. With the right background colour, the sandstone looked a little light, so I switched to darker shades for the left and right walls (I left the horizontal surfaces very bright). Then I drew in the steps, the doorway and the stained glass window and skylight. I noticed a glitch in my sketches compared to a photo of the momument and had to add an extra wall indentation at each corner of the base. To represent the sandstone sculptures at the various corners I chose darker stone colours and mixed in the odd orange pixel. The sculptures are actually people, but it's hard to tell at this scale! The ring of sculptures halfway up the main block sit on individual pillars attached to the block, so these were added in appropriate shadings.

Step 5

With the basic building complete, I added the small sculptures at the very corners of the tile. Then I exported the bitmap from SCURK and used Paint Shop Pro to add shadowing on the right side of the building and the ground. Re-importing the file into SCURK, I cleaned up a few odd pixels in the shadowing, removed the extraneous background, and Voila!

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