So after spending four weeks offline while overseas, I recently caught up on Magic: The Gathering articles over on Daily MTG. The only regular column articles I really read thoroughly are Mark Rosewater’s Making Magic (an absolutely essential read for anyone even vaguely interested in game design of any sort) and what I still like to think of as Matt Cavotta’s Taste the Magic (despite the lamentable fact that Matt gave up the mantle of author to Doug Beyer way back in 2007, accompanied by a name change of the column to Savor the Flavor; not that I have anything against Beyer – he’s a great writer too – but I miss Cavotta).
My reading of Daily MTG is sporadic at the best of times, but I always like to catch up on those columns. I don’t really care so much for all the other columns about optimising your decks, or what the pro players are doing, or what the tournament scene is like, though I do look at them for the cool art and to get the odd idea about how to play the game a bit better. When it comes to player demographics, I’m more of a Melvin/Vorthos than any of Timmy, Johnny, or Spike. (See here if you have no idea what those names mean. Again, they’re worth understanding if you are at all interested in game design, and not just MTG.)
And so it came as a shock to me when I noticed that the archive of Savor the Flavor ended on the 28th of March this year. Doug wrote a farewell column, stating that he was moving on to other jobs within Wizards of the Coast which didn’t give him time to wrote Savor the Flavor any more, and that Wizards hadn’t been able to come up with a suitable replacement writer for the column.
My first reaction: NOOOOOOOO!!!!!
My second reaction, completely unbidden, about three milliseconds later: “I’ll write it!!!”
Of course, this is (almost) completely impractical. I’d have to be given the job by Wizards of the Coast (hmmm, I could live with that). I’d have to be given privy information on upcoming set design (I guess I could live with that). I’d have to write a weekly column on Magic: The Gathering back-story, world design, mythology, art direction, flavour text, and so on, to a strict deadline (I could definitely live with that). Realistically the main obstacle is that Wizards doesn’t know me from a bucket of slime.
This is not to lament my lack of opportunity, but rather to marvel at the fact that my subconscious put me up for the job without any active thought on my part. Actually thinking about it and analysing the idea, I honestly think I could do the job well, but the inner workings of my brain actually realised that before I even had time to give it serious conscious thought. That’s pretty cool.
But, the coolness of my own mysterious subconscious aside, this is (was) a sad day for me, and for everyone else who loves a bit of flavour in their Magic. I just hope Wizards finds a replacement author for the column sooner rather than later. The wider world of Magic will be the poorer in the meantime for not having a dedicated outlet for giving players detailed access to the world, story, and art design of the game.
I know nothing about Magic:The Gathering, but this seems like you could do that job well. Might minimize your time for the Wincomics and other stuff (like what made you decide it end IWC.)
Also, if you want a new idea for a series, I am more then happy to tell you my ideas if you’re interested.
So Wizards doesn’t know you from a bucket of slime. That’s why God created resumes (I think that was on the fourth day, just before the sun and the moon). Go for it! :)
Certainly it wouldn’t hurt to apply, and if you can translate your subconscious conviction into conscious eloquence, then you’d have a shot.
If you do try this — and it would be nifty if you did — then I would suggest linking them to some of the longer annotations that you have done on Irregular Webcomic! Your ability to explain things in an accessible way shines in some of those.