GURPS Metric Speed/Range Table
If you want to run your GURPS games in metric units, you will
probably need a metric conversion of the combat speed/range table. I have
drawn up such a table, using slightly rubbery metric conversions for
simplicity in the final numbers. High speeds are also given in Mach
numbers - multiples of the speed of sound at Earth-normal sea-level
atmospheric pressure and composition.
Speed/Range Size Linear Speed Speed
Modifier Modifier Measurement (km/h) (Mach)
+15 -15 7 mm
+14 -14 10 mm
+13 -13 15 mm
+12 -12 20 mm
+11 -11 30 mm
+10 -10 45 mm
+9 -9 70 mm
+8 -8 100 mm
+7 -7 150 mm
+6 -6 200 mm
+5 -5 300 mm
+4 -4 450 mm
+3 -3 700 mm
+2 -2 1 m 3.6 km/h
+1 -1 1.5 m 5.4 km/h
0 0 2 m 7.2 km/h
-1 +1 3 m 10.8 km/h
-2 +2 4.5 m 16.2 km/h
-3 +3 7 m 25.2 km/h
-4 +4 10 m 36 km/h
-5 +5 15 m 54 km/h
-6 +6 20 m 72 km/h
-7 +7 30 m 108 km/h
-8 +8 45 m 162 km/h
-9 +9 70 m 252 km/h
-10 +10 100 m 360 km/h 0.30
-11 +11 150 m 540 km/h 0.45
-12 +12 200 m 720 km/h 0.61
-13 +13 300 m 1080 km/h 0.91
-14 +14 450 m 1620 km/h 1.36
-15 +15 700 m 2520 km/h 2.12
-16 +16 1 km 3600 km/h 3.03
-17 +17 1.5 km 5400 km/h 4.55
-18 +18 2 km 7200 km/h 6.06
-19 +19 3 km 10800 km/h 9.09
-20 +20 4.5 km 16200 km/h 13.64
-21 +21 7 km 25200 km/h 21.21
-22 +22 10 km 36000 km/h 30.30
-23 +23 15 km 54000 km/h 45.45
-24 +24 20 km 72000 km/h 60.61
-25 +25 30 km 108000 km/h 90.91
-26 +26 45 km 162000 km/h 136.36
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© by
Steve Jackson Games Incorporated.
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