Many years ago, when the only role-playing game I knew about was Dungeons & Dragons, I decided a simpler game was a good idea. So I wrote this, with a pen and a single sheet of note-paper, fitting all the rules on one side of the page. I actually played this game several times with my brother and some friends, and we had a great time.
Then the Internet came along, and I wanted "cool" stuff to post to the newsgroup rec.games.frp (as it was back before it split it several subcategories). So I dug out my old sheet of paper and typed this in. I still hadn't noticed that my acronym should have been "OPGIS" and not "OPIGS".
Unfortunately, as soon as anything gets on the net, it takes on a life of its own. Soon someone had written an expansion set: OPIGS Supers!
Many years later, when my original hand-written OPIGS rule sheet had been lost, and for some reason I was reminiscing, I happened to enter a web search for "OPIGS". Lo and behold... it was still out there, on several web sites, preserved forever!
Now, finally, I have decided to take a copy of one of those web pages and host it on my own web site, with this explanation of the history behind the game. So, without further ado:
| BEEF | BRAINS | HAMMER | CORUBA | LUCK | Damage | Languages | Use Roll | To Hit | Bonus Hit | Chance to Score | Bonus | Usable | Bonus | Bonus | Points per Die | Be Lucky 2 | -4 | 1 | -4 | -4 | -4 | 10% 3,4 | -3 | 2 | -3 | -3 | -3 | 20% 5-7 | -2 | 3 | -2 | -2 | -2 | 30% 8-12 | -1 | 4 | -1 | -1 | -1 | 40% 13-17 | 0 | 5 | 0 | 0 | 0 | 50% 18-22 | +1 | 6 | +1 | +1 | +1 | 60% 23-25 | +2 | 7 | +2 | +2 | +2 | 70% 26,27 | +3 | 8 | +3 | +3 | +3 | 80% 28 | +4 | 9 | +4 | +4 | +4 | 90% Hit Points: Roll a d6 and refer to the table to determine d6 | Hit Dice starting hit points. Extra hit points are gained 1 | 1d20 in the same way for each experience level 2 | 2d12 gained. If reduced to 0 hit points a character 3 | 3d10 is dead, unless a Luck roll is successfully 4 | 4d8 made. Damage can be healed by resting; a full 5 | 5d6 night's sleep restoring up to Coruba hit points. 6 | 6d4 Be sure to add the Coruba hit point per hit die bonus to each die rolled for hit points.
Weapon | Cost | Example | Damage Bonus Wimpy | $50 | Knife | +1 Normal | $150 | Sword | +2 Beefy | $500 | Gun | +3 Mega | $1500 | Attack Chopper | +4Miscellaneous equipment is available at $10 each. This includes all non-weapons. If wielded as a weapon, miscellaneous equipment gives no damage bonus.
Adjusted d12 | Result | Damage 12+ | Instant Kill | Kill 11 | Critical Hit | 2d10 10 | Excellent Hit | 2d8 9 | Good Hit | 2d6 8 | Hit | 2d4 7 | Scratch | d4 6 | Near Miss | Opponent -1 next To Hit roll 5 | Miss | Nil 4 | Bad Miss | Opponent +1 next To Hit roll 3 | Self Hit | 2d4 to self 2 | Critical Jam | Weapon useless 1- | Critical Backfire | Kill self
Adjusted d12 | Result | Effect 12+ | Critical Success | Patent idea, get $1000 11 | Amazing Success | Double effect 10 | Excellent Success | +2 next Use roll 9 | Good Success | +1 next Use roll 8 | Success | 7 | Borderline Success| May roll again for better result 6 | Borderline Failure| May roll again for better result 5 | Failure | 4 | Bad Failure | -1 next Use roll 3 | Severe Failure | 2d4 damage to self 2 | Massive Failure | Equipment destroyed 1- | Critical Failure | Kill self
Look for OPIGS modules - out soon.
Any questions on this game will gladly be answered if sent to me.
Also look for game accessories, novels and game world and universe settings.
Copyright © David Mar 1987